# MUEMU SEASON 6 - BASIC CONFIG GUIDE

  [ INSTALLATION ]
  1. Install MSSQL 2008 or 2012 [SQL 2008][SQL 2012]
  Install it with default "MSSQLSERVER" Instance Name, not SQLEXPRESS.
  2. Restore Database from [ MuServer/DB/Muonline.bak ]
  3. Add reg key from [ MuServer/DB/MuOnline64.reg ]
  [ CONFIGURATION ]
  4. Set your unique serial in the following files:
  [ MuServer/GameServer/DATA/GameServerInfo - Common.dat ]
  [ MuServer/GameServerCS/DATA/GameServerInfo - Common.dat ]
  [ MuServer/MHPServer/MHPServer.ini ]
  5. Change your host IP in the following files:
  [ MuServer/ConnectServer/ServerList.dat ]
  [ MuServer/Data/MapServerInfo.dat ]
  6. Open TCP ports: 44405 (CS), 55901(GS), 55919(GSCS), 55999(MHP)
  [ MAIN CONFIGURATION ]
  1. Download Tools package.
  2. Open "MainInfo.ini" in "MAIN_INFO" folder and set IP and Serial information.
  If you want to connect to the server that is hosted on the same PC, you have to use your local IP in main configuration.
  To check your local IP run "cmd.exe", type "ipconfig" and copy "IPv4" filed.
  3. Generate main.emu by executing "GetMainInfo.exe"
  4. Copy to the "AH_INFO" folder following files:
  [ Season4 ]
  [MHPClient.dll][main.exe][main.emu]
  [ Season6 ]
  [MHPClient.dll][main.exe][main.emu]
  [ Season8 ]
  [MHPClient.dll][Main.dll][main.emu][main.exe]
  [ AH CONFIGURATION ]
  1. Open "ClientInfo.ini" in "AH_INFO" folder - set IP information.
  2. Generate ah.emu by executing "GetAhInfo.exe".
  3. Copy to your base client following files:
  [ Season4 ]
  [MHPClient.dll][MHPVerify.dll][main.exe][main.emu][ah.emu]
  [ Season6 ]
  [MHPClient.dll][MHPVerify.dll][main.exe][main.emu][ah.emu]
  [ Season8 ]
  [MHPClient.dll][MHPVerify.dll][main.dll][main.emu][ah.emu][main.exe]

  main.emu could be named differnt in your files if you use Louis will be main.premium, in Mspro main.mspro

  Checksum impede a modificação de arquivos do cliente. Para configurá-lo para arquivos específicos, siga o guia:
  1. Download CRC Generator:
  2. Check CRC of chosen file using downloaded program.
  3. Go to [ MuServer/MHPServer/Data ] and open "Checksum.List.db" with notepad.
  Add new entries as follows:
  "PATH TO FILE" "0xCRC"
  end
  Example:
  Recommended list of files to be added:
  [ main.emu ], [ ah.emu ], [ MHPClient.dll ], [ main.exe ], [ item.bmd ]
  ==================================================
  Customer Settings
  ==================================================
  CustomerName -> Username used on registration.
  CustomerHardwareId -> Computer's HardwareId.
  ==================================================
  Server Settings
  ==================================================
  ServerName -> GameServer room name.
  ServerCode -> GameServer room code.
  ServerLock -> Minimum premium value to acess the server.
  ServerPort -> GameServer initialization port.
  ServerVersion -> Client version.
  ServerSerial -> Client serial.
  ServerMaxUserNumber -> Maximum users on GameServer.
  ==================================================
  Connection Settings
  ==================================================
  DataServerAddress -> DataServer connection IP address.
  DataServerPort -> DataServer connection port.
  JoinServerAddress -> JoinServer connection IP address.
  JoinServerPort -> JoinServer connection port.
  ConnectServerAddress -> ConnectServer connection IP address.
  ConnectServerPort -> ConnectServer connection port.
  ==================================================
  Log Settings
  ==================================================
  WriteChatLog -> User chat log (0=Off/1=On).
  WriteCommandLog -> Command log (0=Off/1=On).
  WriteTradeLog -> Trade log (0=Off/1=On).
  WriteConnectLog -> Connection system log (0=Off/1=On).
  WriteHackLog -> Hack info log (0=Off/1=On).
  WriteCashShopLog -> CashShop log (0=Off/1=On).
  WriteChaosMixLog -> ChaosMix log (0=Off/1=On).
  ==================================================
  Hack Settings
  ==================================================
  CheckSpeedHack -> Attack speed check system (0=Off/1=On).
  CheckSpeedHackTolerance -> Maximum attack speed tolerance.
  CheckLatencyHack -> Connection latency check system (0=Off/1=On).
  CheckLatencyHackTolerance -> Maximum latency tolerance.
  CheckAutoPotionHack -> Potion usage check system (0=Off/1=On).
  CheckAutoPotionHackTolerance -> Cooldown time between potion use (Miliseconds).
  CheckAutoComboHack -> Combo usage check system (0=Off/1=On).
  CheckAutoComboHackTolerance -> Cooldown time between combo use (Miliseconds.
  ==================================================
  Common Settings
  ==================================================
  MaxItemOption -> Maximum uses of Jewel of Life on itens.
  MaxIpConnection -> Max number of connections with the same IP.
  PersonalCodeCheck -> Personal Code check (0=Off/1=On).
  SetItemAcceptHarmonySwitch -> Set item supports Jewel of Harmony (0=Off/1=On).
  ==================================================
  Monster Settings
  ==================================================
  MonsterLifeRate -> Monster base life percentage.
  MonsterHealthBarSwitch -> Monster's life bar (0=Off/1=On).
  ==================================================
  PK Settings
  ==================================================
  NonPK -> Room PvP State (0=On/1=Off).
  PKDownTime1 -> Time required to decrease hero state (Seconds).
  PKDownTime2 -> Time required to decrease pk state (Seconds).
  ==================================================
  Trade Settings
  ==================================================
  TradeSwitch -> Trade system state (0=Off/1=On).
  ==================================================
  Personal Shop Settings
  ==================================================
  PersonalShopSwitch -> Personal Shop system state (0=Off/1=On).
  PersonalShopMoneyCommisionRate -> Percentage of zen lost on each transaction.
  PersonalShopJewelCommisionRate -> Percentage of jewels lost on each transaction.
  ==================================================
  Duel Settings
  ==================================================
  DuelSwitch -> Duel system state (0=Off/1=On).
  DuelArenaAnnounceSwitch -> Duel start announce (0=Off/1=On).
  ==================================================
  Guild Settings
  ==================================================
  GuildCreateSwitch -> Guild create state (0=Off/1=On).
  GuildDeleteSwitch -> Guild delete state (0=Off/1=On).
  GuildCreateMinLevel -> Minimum level required to create guild.
  GuildInsertMaxUser1 -> Max guild member.
  GuildInsertMaxUser2 -> Max guild member (Dark Lord GuildMaster).
  GuildAllianceMinUser -> Min guild member required to create an alliance.
  GuildAllianceMaxCount -> Max number of guild on an alliance.
  GuildOwnerDestroyLimit -> CastleSiege owner guild delete state (0=Off/1=On).
  ==================================================
  Elf Buffer Settings
  ==================================================
  ElfBufferMaxLevel_AL0 -> Max level to get the buff (Free).
  ElfBufferMaxLevel_AL1 -> Max level to get the buff (Vip1).
  ElfBufferMaxLevel_AL2 -> Max level to get the buff (Vip2).
  ElfBufferMaxLevel_AL3 -> Max level to get the buff (Vip3).
  ElfBufferDamageConstA -> Damage increase formula constant.
  ElfBufferDamageConstB -> Damage increase formula constant.
  ElfBufferDefenseConstA -> Defense increase formula constant.
  ElfBufferDefenseConstB -> Defense increase formula constant.
  # FORMULA = (ElfBufferDamageConstA+(PlayerLevel/ElfBufferDamageConstB)) #
  # FORMULA = (ElfBufferDefenseConstA+(PlayerLevel/ElfBufferDefenseConstB)) #
  ==================================================
  Experience Settings
  ==================================================
  AddExperienceRate_AL0 -> Base experience multiplier (Free).
  AddExperienceRate_AL1 -> Base experience multiplier (Vip1).
  AddExperienceRate_AL2 -> Base experience multiplier (Vip2).
  AddExperienceRate_AL3 -> Base experience multiplier (Vip3).
  AddMasterExperienceRate_AL0 -> Base master experience multiplier (Free).
  AddMasterExperienceRate_AL1 -> Base master experience multiplier (Vip1).
  AddMasterExperienceRate_AL2 -> Base master experience multiplier (Vip2).
  AddMasterExperienceRate_AL3 -> Base master experience multiplier (Vip3).
  MinMasterExperienceMonsterLevel_AL0 -> Min monster level to give master experience (Free).
  MinMasterExperienceMonsterLevel_AL1 -> Min monster level to give master experience (Vip1).
  MinMasterExperienceMonsterLevel_AL2 -> Min monster level to give master experience (Vip2).
  MinMasterExperienceMonsterLevel_AL3 -> Min monster level to give master experience (Vip3).
  AddEventExperienceRate_AL0 -> Base event experience multiplier (Free).
  AddEventExperienceRate_AL1 -> Base event experience multiplier (Vip1).
  AddEventExperienceRate_AL2 -> Base event experience multiplier (Vip2).
  AddEventExperienceRate_AL3 -> Base event experience multiplier (Vip3).
  AddQuestExperienceRate_AL0 -> Base quest experience multiplier (Free).
  AddQuestExperienceRate_AL1 -> Base quest experience multiplier (Vip1).
  AddQuestExperienceRate_AL2 -> Base quest experience multiplier (Vip2).
  AddQuestExperienceRate_AL3 -> Base quest experience multiplier (Vip3).
  ==================================================
  Item Drop Settings
  ==================================================
  ItemDropTime -> Time to items dissapear on the ground.
  ItemDropRate_AL0 -> Chance to drop items from monsters (Free).
  ItemDropRate_AL1 -> Chance to drop items from monsters (Vip1).
  ItemDropRate_AL2 -> Chance to drop items from monsters (Vip2).
  ItemDropRate_AL3 -> Chance to drop items from monsters (Vip3).
  ==================================================
  Money Drop Settings
  ==================================================
  MoneyDropTime -> Time to zen dissapear on the ground.
  MoneyAmountDropRate_AL0 -> Zen percentage that will drop from monsters (Free).
  MoneyAmountDropRate_AL1 -> Zen percentage that will drop from monsters (Vip1).
  MoneyAmountDropRate_AL2 -> Zen percentage that will drop from monsters (Vip2).
  MoneyAmountDropRate_AL3 -> Zen percentage that will drop from monsters (Vip3).
  ==================================================
  Item Durability Settings
  ==================================================
  WeaponDurabilityRate -> Weapon durability decrease percentage.
  ArmorDurabilityRate -> Armor durability decrease percentage.
  WingDurabilityRate -> Wing durability decrease percentage.
  GuardianDurabilityRate -> Guardian durability decrease percentage.
  PendantDurabilityRate -> Pendant durability decrease percentage.
  RingDurabilityRate -> Ring durability decrease percentage.
  PetDurabilityRate -> Dark Lord pet durability decrease percentage.
  MuunDurabilityRate -> Muun durability decrease percentage.
  ==================================================
  Trade Item Block Settings
  ==================================================
  TradeItemBlock -> Trade item block system state (0=Off/1=On).
  TradeItemBlockExc -> Block excellent items on trade (0=No/1=Yes).
  TradeItemBlockSet -> Block set items on trade (0=No/1=Yes).
  TradeItemBlockHarmony -> Block harmony items on trade (0=No/1=Yes).
  TradeItemBlockSell -> Trade blocked items cannot be sold (0=No/1=Yes).
  ==================================================
  Level Up Settings
  ==================================================
  MaxLevelUp -> Max number of levels that can be get at once.
  MaxLevelUpEvent -> Max number of levels that can be get at once with event experience.
  MaxLevelUpQuest -> Max number of levels that can be get at once with quest experience.
  MaxStatPoint_AL0 -> Max allowed stat point (Free).
  MaxStatPoint_AL1 -> Max allowed stat point (Vip1).
  MaxStatPoint_AL2 -> Max allowed stat point (Vip2).
  MaxStatPoint_AL3 -> Max allowed stat point (Vip3).
  DWLevelUpPoint -> Points get by Dark Wizard each level.
  DKLevelUpPoint -> Points get by Dark Knight each level.
  FELevelUpPoint -> Points get by Fairy Elf each level.
  MGLevelUpPoint -> Points get by Magic Gladiator each level.
  DLLevelUpPoint -> Points get by Dark Lord each level.
  SULevelUpPoint -> Points get by Summoner each level.
  RFLevelUpPoint -> Points get by Rage Fighter each level.
  PlusStatPoint -> Bonus points get each level after doing Marlon quest.
  ==================================================
  Create Character Settings
  ==================================================
  CharacterCreateSwitch -> Character creation state (0=Off/1=On).
  MGCreateType -> Magic Gladiator creation mode (0=Level/1=Card).
  DLCreateType -> Dark Lord creation mode (0=Level/1=Card).
  SUCreateType -> Summoner creation mode (0=Level/1=Card).
  RFCreateType -> Rage Fighter creation mode (0=Level/1=Card).
  MGCreateLevel_AL0 -> Min level required to create Magic Gladiator (Free).
  MGCreateLevel_AL1 -> Min level required to create Magic Gladiator (Vip1).
  MGCreateLevel_AL2 -> Min level required to create Magic Gladiator (Vip2).
  MGCreateLevel_AL3 -> Min level required to create Magic Gladiator (Vip3).
  DLCreateLevel_AL0 -> Min level required to create Dark Lord (Free).
  DLCreateLevel_AL1 -> Min level required to create Dark Lord (Vip1).
  DLCreateLevel_AL2 -> Min level required to create Dark Lord (Vip2).
  DLCreateLevel_AL3 -> Min level required to create Dark Lord (Vip3).
  SUCreateLevel_AL0 -> Min level required to create Summoner (Free).
  SUCreateLevel_AL1 -> Min level required to create Summoner (Vip1).
  SUCreateLevel_AL2 -> Min level required to create Summoner (Vip2).
  SUCreateLevel_AL3 -> Min level required to create Summoner (Vip3).
  RFCreateLevel_AL0 -> Min level required to create Rage Fighter (Free).
  RFCreateLevel_AL1 -> Min level required to create Rage Fighter (Vip1).
  RFCreateLevel_AL2 -> Min level required to create Rage Fighter (Vip2).
  RFCreateLevel_AL3 -> Min level required to create Rage Fighter (Vip3).
  ==================================================
  Shield Gauge Settings
  ==================================================
  ShieldGaugeRate -> Percentage of damage dealt to Shield Gauge on PvP.
  ShieldGaugeConstA -> Shield Gauge amount formula constant.
  ShieldGaugeConstB -> Shield Gauge amount formula constant.
  ShieldGaugeAttackRate -> Shield Gauge attack success rate formula constant.
  ShieldGaugeAttackComboMiss -> Combo miss if any of its spells also miss (0=No/1=Yes).
  ==================================================
  Master Skill Tree Settings
  ==================================================
  MasterSkillTree -> Master Skill Tree system state (0=Off/1=On).
  MasterSkillTreePoint -> Master points get each level.
  MasterSkillTreeMaxLevel -> Max master level.
  ==================================================
  Gens System Settings
  ==================================================
  GensSystemSwitch -> Gens system state (0=Off/1=On).
  GensSystemGuildLock -> Allow players from different gens to guild (0=Yes/1=No).
  GensSystemPartyLock -> Allow players from different gens to party (0=Yes/1=No).
  GensSystemInsertMinLevel -> Min level to join gens.
  GensSystemContributionFloodTime -> Time duration a killed gens member wont give points to the same killer (Seconds).
  GensSystemVictimContributionDecrease -> Average points lost on dying.
  GensSystemKillerContributionIncrease -> Average points won on killing.
  GensSystemVictimMinContributionDecrease -> Min points lost on dying.
  GensSystemVictimMaxContributionDecrease -> Max points lost on dying.
  GensSystemKillerMinContributionIncrease -> Min points won on killing.
  GensSystemKillerMaxContributionIncrease -> Max points won on killing.
  GensSystemStartRewardDay -> Reward period start day.
  GensSystemFinalRewardDay -> Reward period final day.
  ==================================================
  Helper Settings
  ==================================================
  HelperSwitch -> Helper system state (0=Off/1=On).
  HelperActiveLevel -> Min level to use helper.
  HelperActiveDelay -> Time between helper payment (Seconds).
  HelperActiveMoney1 -> Money taken each payment on stage 1.
  HelperActiveMoney2 -> Money taken each payment on stage 2.
  HelperActiveMoney3 -> Money taken each payment on stage 3.
  HelperActiveMoney4 -> Money taken each payment on stage 4.
  HelperActiveMoney5 -> Money taken each payment on stage 5.
  ==================================================
  Cash Shop Settings
  ==================================================
  CashShopSwitch -> CashShop system state (0=Off/1=On).
  CashShopScriptVersion1 -> CashShop script version.
  CashShopScriptVersion2 -> CashShop script version.
  CashShopScriptVersion3 -> CashShop script version.
  CashShopBannerVersion1 -> CashShop banner version.
  CashShopBannerVersion2 -> CashShop banner version.
  CashShopBannerVersion3 -> CashShop banner version.
  CashShopGoblinPointDelay -> Time online required to get Goblin Points (Minutes).
  CashShopGoblinPointValue_AL0 -> Amount of Goblin Points get (Free).
  CashShopGoblinPointValue_AL1 -> Amount of Goblin Points get (Vip1).
  CashShopGoblinPointValue_AL2 -> Amount of Goblin Points get (Vip2).
  CashShopGoblinPointValue_AL3 -> Amount of Goblin Points get (Vip3).
  ==================================================
  Event Inventory Settings
  ==================================================
  EventInventorySwitch -> EventInventory system state (0=Off/1=On).
  EventInventoryExpireYear -> EventInventory expiration year.
  EventInventoryExpireMonth -> EventInventory expiration month.
  EventInventoryExpireDay -> EventInventory expiration day.
  ==================================================
  Mu Rummy Settings
  ==================================================
  MuRummySwitch -> MuRummy system state (0=Off/1=On).
  MuRummyRewardScore1 -> Points required to win reward 1.
  MuRummyRewardScore2 -> Points required to win reward 2.
  MuRummyRewardMoneyAmount -> Zen reward amount.
  ==================================================
  Party Settings
  ==================================================
  PartyReconnectTime -> Max reconnection time.
  PartyGeneralExperience1 -> Percentage of experience get on 1 user(s) party without different class.
  PartyGeneralExperience2 -> Percentage of experience get on 2 user(s) party without different class.
  PartyGeneralExperience3 -> Percentage of experience get on 3 user(s) party without different class.
  PartyGeneralExperience4 -> Percentage of experience get on 4 user(s) party without different class.
  PartyGeneralExperience5 -> Percentage of experience get on 5 user(s) party without different class.
  PartySpecialExperience1 -> Percentage of experience get on 1 user(s) party with different class.
  PartySpecialExperience2 -> Percentage of experience get on 2 user(s) party with different class.
  PartySpecialExperience3 -> Percentage of experience get on 3 user(s) party with different class.
  PartySpecialExperience4 -> Percentage of experience get on 4 user(s) party with different class.
  PartySpecialExperience5 -> Percentage of experience get on 5 user(s) party with different class.
  ==================================================
  Potion Settings
  ==================================================
  ApplePotionRate -> Percentage of life recovered by Apple.
  SmallLifePotionRate -> Percentage of life recovered by Small Life Potion.
  MidleLifePotionRate -> Percentage of life recovered by Midle Life Potion.
  LargeLifePotionRate -> Percentage of life recovered by Large Life Potion.
  SmallManaPotionRate -> Percentage of mana recovered by Small Mana Potion.
  MidleManaPotionRate -> Percentage of mana recovered by Midle Mana Potion.
  LargeManaPotionRate -> Percentage of mana recovered by Large Mana Potion.
  SmallShieldPotionRate -> Percentage of shield recovered by Small Shield Potion.
  MidleShieldPotionRate -> Percentage of shield recovered by Midle Shield Potion.
  LargeShieldPotionRate ->Percentage of shield recovered by Large Shield Potion.
  SmallCompoundPotionRate1 -> Percentage of life recovered by Small Compound Potion.
  SmallCompoundPotionRate2 -> Percentage of shield recovered by Small Compound Potion.
  MidleCompoundPotionRate1 -> Percentage of life recovered by Midle Compound Potion.
  MidleCompoundPotionRate2 -> Percentage of shield recovered by Midle Compound Potion.
  LargeCompoundPotionRate1 -> Percentage of life recovered by Large Compound Potion.
  LargeCompoundPotionRate2 -> Percentage of shield recovered by Large Compound Potion.
  EliteLifePotionRate -> Percentage of life recovered by Elite Life Potion.
  EliteManaPotionRate -> Percentage of mana recovered by Elite Mana Potion.
  EliteShieldPotionRate -> Percentage of shield recovered by Elite Shield Potion.
  ==================================================
  Transformation Ring Settings
  ==================================================
  TransformationRing1 -> Transformation monster number.
  TransformationRing2 -> Transformation monster number.
  TransformationRing3 -> Transformation monster number.
  TransformationRing4 -> Transformation monster number.
  TransformationRing5 -> Transformation monster number.
  TransformationRing6 -> Transformation monster number.
  ==================================================
  Jewel Settings
  ==================================================
  SoulSuccessRate_AL0 -> Jewel of Soul success rate (Free).
  SoulSuccessRate_AL1 -> Jewel of Soul success rate (Vip1).
  SoulSuccessRate_AL2 -> Jewel of Soul success rate (Vip2).
  SoulSuccessRate_AL3 -> Jewel of Soul success rate (Vip3).
  LifeSuccessRate_AL0 -> Jewel of Life success rate (Free).
  LifeSuccessRate_AL1 -> Jewel of Life success rate (Vip1).
  LifeSuccessRate_AL2 -> Jewel of Life success rate (Vip2).
  LifeSuccessRate_AL3 -> Jewel of Life success rate (Vip3).
  HarmonySuccessRate_AL0 -> Jewel of Harmony success rate (Free).
  HarmonySuccessRate_AL1 -> Jewel of Harmony success rate (Vip1).
  HarmonySuccessRate_AL2 -> Jewel of Harmony success rate (Vip2).
  HarmonySuccessRate_AL3 -> Jewel of Harmony success rate (Vip3).
  SmeltStoneSuccessRate1_AL0 -> Smelt Stone success rate (Free).
  SmeltStoneSuccessRate1_AL1 -> Smelt Stone success rate (Vip1).
  SmeltStoneSuccessRate1_AL2 -> Smelt Stone success rate (Vip2).
  SmeltStoneSuccessRate1_AL3 -> Smelt Stone success rate (Vip3).
  SmeltStoneSuccessRate2_AL0 -> Smelt Stone success rate on excellent items (Free).
  SmeltStoneSuccessRate2_AL1 -> Smelt Stone success rate on excellent items (Vip1).
  SmeltStoneSuccessRate2_AL2 -> Smelt Stone success rate on excellent items (Vip2).
  SmeltStoneSuccessRate2_AL3 -> Smelt Stone success rate on excellent items (Vip3).
  AddLuckSuccessRate1_AL0 -> Luck bonus success rate (Free).
  AddLuckSuccessRate1_AL1 -> Luck bonus success rate (Vip1).
  AddLuckSuccessRate1_AL2 -> Luck bonus success rate (Vip2).
  AddLuckSuccessRate1_AL3 -> Luck bonus success rate (Vip3).
  AddLuckSuccessRate2_AL0 -> Luck bonus success rate on Chaos Machine (Free).
  AddLuckSuccessRate2_AL1 -> Luck bonus success rate on Chaos Machine (Vip1).
  AddLuckSuccessRate2_AL2 -> Luck bonus success rate on Chaos Machine (Vip2).
  AddLuckSuccessRate2_AL3 -> Luck bonus success rate on Chaos Machine (Vip3).
  ==================================================
  Fruit Settings
  ==================================================
  FruitAddPointMin -> Min points increased by fruit.
  FruitAddPointMax -> Max points increased by fruit.
  FruitAddPointSuccessRate_AL0 -> Fruit increase point success rate (Free).
  FruitAddPointSuccessRate_AL1 -> Fruit increase point success rate (Vip1).
  FruitAddPointSuccessRate_AL2 -> Fruit increase point success rate (Vip2).
  FruitAddPointSuccessRate_AL3 -> Fruit increase point success rate (Vip3).
  FruitSubPointMin -> Min points decreased by fruit.
  FruitSubPointMax -> Max points decreased by fruit.
  FruitSubPointSuccessRate_AL0 -> Fruit decrease point success rate (Free).
  FruitSubPointSuccessRate_AL1 -> Fruit decrease point success rate (Vip1).
  FruitSubPointSuccessRate_AL2 -> Fruit decrease point success rate (Vip2).
  FruitSubPointSuccessRate_AL3 -> Fruit decrease point success rate (Vip3).
  ==================================================
  Post Command Settings
  ==================================================
  CommandPostSwitch -> "/post" command state (0=Off/1=On).
  CommandPostType -> "/post" message color
  /0=Gold/1=Blue/2=Green/3=White/4=Gold(GLOBAL) /5=Blue(GLOBAL)/6=Green(GLOBAL)/7=White(GLOBAL)
  CommandPostEnable_AL0 -> "/post" utilization state (0=Off/1=On).
  CommandPostEnable_AL1 -> "/post" utilization state (0=Off/1=On).
  CommandPostEnable_AL2 -> "/post" utilization state (0=Off/1=On).
  CommandPostEnable_AL3 -> "/post" utilization state (0=Off/1=On).
  CommandPostLevel_AL0 -> Required level to use "/post" (Free).
  CommandPostLevel_AL1 -> Required level to use "/post" (Vip1).
  CommandPostLevel_AL2 -> Required level to use "/post" (Vip2).
  CommandPostLevel_AL3 -> Required level to use "/post" (Vip3).
  CommandPostReset_AL0 -> Required reset to use "/post" (Free).
  CommandPostReset_AL1 -> Required reset to use "/post" (Vip1).
  CommandPostReset_AL2 -> Required reset to use "/post" (Vip2).
  CommandPostReset_AL3 -> Required reset to use "/post" (Vip3).
  CommandPostMoney_AL0 -> Required money to use "/post" (Free).
  CommandPostMoney_AL1 -> Required money to use "/post" (Vip1).
  CommandPostMoney_AL2 -> Required money to use "/post" (Vip2).
  CommandPostMoney_AL3 -> Required money to use "/post" (Vip3).
  CommandPostDelay_AL0 -> Delay between messages (Free).
  CommandPostDelay_AL1 -> Delay between messages (Vip1).
  CommandPostDelay_AL2 -> Delay between messages (Vip2).
  CommandPostDelay_AL3 -> Delay between messages (Vip3).
  ==================================================
  Add Point Command Settings
  ==================================================
  CommandAddPointSwitch -> "/add" command state (0=Off/1=On).
  CommandAddPointEnable_AL0 -> "/add" utilization state (0=Off/1=On).
  CommandAddPointEnable_AL1 -> "/add" utilization state (0=Off/1=On).
  CommandAddPointEnable_AL2 -> "/add" utilization state (0=Off/1=On).
  CommandAddPointEnable_AL3 -> "/add" utilization state (0=Off/1=On).
  CommandAddPointAutoEnable_AL0 -> "/add auto" utilization state (0=Off/1=On).
  CommandAddPointAutoEnable_AL1 -> "/add auto" utilization state (0=Off/1=On).
  CommandAddPointAutoEnable_AL2 -> "/add auto" utilization state (0=Off/1=On).
  CommandAddPointAutoEnable_AL3 -> "/add auto" utilization state (0=Off/1=On).
  CommandAddPointMoney_AL0 -> Required money to use "/add" (Free).
  CommandAddPointMoney_AL1 -> Required money to use "/add" (Vip1).
  CommandAddPointMoney_AL2 -> Required money to use "/add" (Vip2).
  CommandAddPointMoney_AL3 -> Required money to use "/add" (Vip3).
  ==================================================
  PK Clear Command Settings
  ==================================================
  CommandPKClearSwitch -> "/pkclear" command state (0=Off/1=On).
  CommandPKClearEnable_AL0 -> "/pkclear" utilization state (0=Off/1=On).
  CommandPKClearEnable_AL1 -> "/pkclear" utilization state (0=Off/1=On).
  CommandPKClearEnable_AL2 -> "/pkclear" utilization state (0=Off/1=On).
  CommandPKClearEnable_AL3 -> "/pkclear" utilization state (0=Off/1=On).
  CommandPKClearMoney_AL0 -> Required money to use "/pkclear" (Free).
  CommandPKClearMoney_AL1 -> Required money to use "/pkclear" (Vip1).
  CommandPKClearMoney_AL2 -> Required money to use "/pkclear" (Vip2).
  CommandPKClearMoney_AL3 -> Required money to use "/pkclear" (Vip3).
  ==================================================
  Money Command Settings
  ==================================================
  CommandMoneySwitch -> "/money" command state (0=Off/1=On).
  CommandMoneyEnable_AL0 -> "/money" utilization state (0=Off/1=On).
  CommandMoneyEnable_AL1 -> "/money" utilization state (0=Off/1=On).
  CommandMoneyEnable_AL2 -> "/money" utilization state (0=Off/1=On).
  CommandMoneyEnable_AL3 -> "/money" utilization state (0=Off/1=On).
  ==================================================
  Change Command Settings
  ==================================================
  CommandChangeSwitch -> "/change" command state (0=Off/1=On).
  CommandChangeEnable_AL0 -> "/change" utilization state (0=Off/1=On).
  CommandChangeEnable_AL1 -> "/change" utilization state (0=Off/1=On).
  CommandChangeEnable_AL2 -> "/change" utilization state (0=Off/1=On).
  CommandChangeEnable_AL3 -> "/change" utilization state (0=Off/1=On).
  CommandChangeMoney_AL0 -> Required money to use "/change" (Free).
  CommandChangeMoney_AL1 -> Required money to use "/change" (Vip1).
  CommandChangeMoney_AL2 -> Required money to use "/change" (Vip2).
  CommandChangeMoney_AL3 -> Required money to use "/change" (Vip3).
  CommandChangeLimit_AL0 -> Max evolution (Free).
  CommandChangeLimit_AL1 -> Max evolution (Vip1).
  CommandChangeLimit_AL2 -> Max evolution (Vip2).
  CommandChangeLimit_AL3 -> Max evolution (Vip3).
  ==================================================
  Ware Command Settings
  ==================================================
  CommandWareSwitch -> "/ware" command state (0=Off/1=On).
  CommandWareEnable_AL0 -> "/ware" utilization state (0=Off/1=On).
  CommandWareEnable_AL1 -> "/ware" utilization state (0=Off/1=On).
  CommandWareEnable_AL2 -> "/ware" utilization state (0=Off/1=On).
  CommandWareEnable_AL3 -> "/ware" utilization state (0=Off/1=On).
  CommandWareNumber_AL0 -> Max avaliable warehouses (Free).
  CommandWareNumber_AL1 -> Max avaliable warehouses (Vip1).
  CommandWareNumber_AL2 -> Max avaliable warehouses (Vip2).
  CommandWareNumber_AL3 -> Max avaliable warehouses (Vip3).
  ==================================================
  Reset Command Settings
  ==================================================
  CommandResetSwitch -> "/reset" command state (0=Off/1=On).
  CommandResetType -> "/reset" utilization mode (0=Keep Points/1=Reset Points).
  CommandResetEnable_AL0 -> "/reset" utilization state (0=Off/1=On).
  CommandResetEnable_AL1 -> "/reset" utilization state (0=Off/1=On).
  CommandResetEnable_AL2 -> "/reset" utilization state (0=Off/1=On).
  CommandResetEnable_AL3 -> "/reset" utilization state (0=Off/1=On).
  CommandResetAutoEnable_AL0 -> "/reset auto" utilization state (0=Off/1=On).
  CommandResetAutoEnable_AL1 -> "/reset auto" utilization state (0=Off/1=On).
  CommandResetAutoEnable_AL2 -> "/reset auto" utilization state (0=Off/1=On).
  CommandResetAutoEnable_AL3 -> "/reset auto" utilization state (0=Off/1=On).
  CommandResetCheckItem_AL0 -> Check equipped items (0=No/1=Yes).
  CommandResetCheckItem_AL1 -> Check equipped items (0=No/1=Yes).
  CommandResetCheckItem_AL2 -> Check equipped items (0=No/1=Yes).
  CommandResetCheckItem_AL3 -> Check equipped items (0=No/1=Yes).
  CommandResetMove_AL0 -> Move character to safe zone (0=No/1=Yes).
  CommandResetMove_AL1 -> Move character to safe zone (0=No/1=Yes).
  CommandResetMove_AL2 -> Move character to safe zone (0=No/1=Yes).
  CommandResetMove_AL3 -> Move character to safe zone (0=No/1=Yes).
  CommandResetQuest_AL0 -> Clear character quests (0=No/1=Yes).
  CommandResetQuest_AL1 -> Clear character quests (0=No/1=Yes).
  CommandResetQuest_AL2 -> Clear character quests (0=No/1=Yes).
  CommandResetQuest_AL3 -> Clear character quests (0=No/1=Yes).
  CommandResetSkill_AL0 -> Clear character skills (0=No/1=Yes).
  CommandResetSkill_AL1 -> Clear character skills (0=No/1=Yes).
  CommandResetSkill_AL2 -> Clear character skills (0=No/1=Yes).
  CommandResetSkill_AL3 -> Clear character skills (0=No/1=Yes).
  CommandResetLevel_AL0 -> Required level to use "/reset" (Free).
  CommandResetLevel_AL1 -> Required level to use "/reset" (Vip1).
  CommandResetLevel_AL2 -> Required level to use "/reset" (Vip2).
  CommandResetLevel_AL3 -> Required level to use "/reset" (Vip3).
  CommandResetMoney_AL0 -> Required money to use "/reset" (Free).
  CommandResetMoney_AL1 -> Required money to use "/reset" (Vip1).
  CommandResetMoney_AL2 -> Required money to use "/reset" (Vip2).
  CommandResetMoney_AL3 -> Required money to use "/reset" (Vip3).
  CommandResetCount_AL0 -> Amount of resets gain utilizing "/reset" (Free).
  CommandResetCount_AL1 -> Amount of resets gain utilizing "/reset" (Vip1).
  CommandResetCount_AL2 -> Amount of resets gain utilizing "/reset" (Vip2).
  CommandResetCount_AL3 -> Amount of resets gain utilizing "/reset" (Vip3).
  CommandResetLimit_AL0 -> Maximum resets (Free).
  CommandResetLimit_AL1 -> Maximum resets (Vip1).
  CommandResetLimit_AL2 -> Maximum resets (Vip2).
  CommandResetLimit_AL3 -> Maximum resets (Vip3).
  CommandResetLimitDay_AL0 -> Maximum resets per day (Free).
  CommandResetLimitDay_AL1 -> Maximum resets per day (Vip1).
  CommandResetLimitDay_AL2 -> Maximum resets per day (Vip2).
  CommandResetLimitDay_AL3 -> Maximum resets per day (Vip3).
  CommandResetLimitWek_AL0 -> Maximum resets per week (Free).
  CommandResetLimitWek_AL1 -> Maximum resets per week (Vip1).
  CommandResetLimitWek_AL2 -> Maximum resets per week (Vip2).
  CommandResetLimitWek_AL3 -> Maximum resets per week (Vip3).
  CommandResetLimitMon_AL0 -> Maximum resets per month (Free).
  CommandResetLimitMon_AL1 -> Maximum resets per month (Vip1).
  CommandResetLimitMon_AL2 -> Maximum resets per month (Vip2).
  CommandResetLimitMon_AL3 -> Maximum resets per month (Vip3).
  CommandResetStartLevel_AL0 -> Character level after utilizing "/reset" (Free).
  CommandResetStartLevel_AL1 -> Character level after utilizing "/reset" (Vip1).
  CommandResetStartLevel_AL2 -> Character level after utilizing "/reset" (Vip2).
  CommandResetStartLevel_AL3 -> Character level after utilizing "/reset" (Vip3).
  CommandResetPoint_AL0 -> Amount of points gain (Free).
  CommandResetPoint_AL1 -> Amount of points gain (Vip1).
  CommandResetPoint_AL2 -> Amount of points gain (Vip2).
  CommandResetPoint_AL3 -> Amount of points gain (Vip3).
  CommandResetPointRateDW -> Percentage of points gain (Dark Wizard).
  CommandResetPointRateDK -> Percentage of points gain (Dark Knight).
  CommandResetPointRateFE -> Percentage of points gain (Fairy Elf).
  CommandResetPointRateMG -> Percentage of points gain (Magic Gladiator).
  CommandResetPointRateDL -> Percentage of points gain (Dark Lord).
  CommandResetPointRateSU -> Percentage of points gain (Summoner).
  CommandResetPointRateRF -> Percentage of points gain (Rage Fighter).
  ==================================================
  Master Reset Command Settings
  ==================================================
  CommandMasterResetSwitch -> "/mreset" command state (0=Off/1=On).
  CommandMasterResetType -> "/mreset" utilization mode (0=Keep Points/1=Reset Points).
  CommandMasterResetEnable_AL0 -> "/mreset" utilization state (0=Off/1=On).
  CommandMasterResetEnable_AL1 -> "/mreset" utilization state (0=Off/1=On).
  CommandMasterResetEnable_AL2 -> "/mreset" utilization state (0=Off/1=On).
  CommandMasterResetEnable_AL3 -> "/mreset" utilization state (0=Off/1=On).
  CommandMasterResetCheckItem_AL0 -> Check equipped items (0=No/1=Yes).
  CommandMasterResetCheckItem_AL1 -> Check equipped items (0=No/1=Yes).
  CommandMasterResetCheckItem_AL2 -> Check equipped items (0=No/1=Yes).
  CommandMasterResetCheckItem_AL3 -> Check equipped items (0=No/1=Yes).
  CommandMasterResetMove_AL0 -> Move character to safe zone (0=No/1=Yes).
  CommandMasterResetMove_AL1 -> Move character to safe zone (0=No/1=Yes).
  CommandMasterResetMove_AL2 -> Move character to safe zone (0=No/1=Yes).
  CommandMasterResetMove_AL3 -> Move character to safe zone (0=No/1=Yes).
  CommandMasterResetQuest_AL0 -> Clear character quests (0=No/1=Yes).
  CommandMasterResetQuest_AL1 -> Clear character quests (0=No/1=Yes).
  CommandMasterResetQuest_AL2 -> Clear character quests (0=No/1=Yes).
  CommandMasterResetQuest_AL3 -> Clear character quests (0=No/1=Yes).
  CommandMasterResetSkill_AL0 -> Clear character skills (0=No/1=Yes).
  CommandMasterResetSkill_AL1 -> Clear character skills (0=No/1=Yes).
  CommandMasterResetSkill_AL2 -> Clear character skills (0=No/1=Yes).
  CommandMasterResetSkill_AL3 -> Clear character skills (0=No/1=Yes).
  CommandMasterResetLevel_AL0 -> Required level to use "/mreset" (Free).
  CommandMasterResetLevel_AL1 -> Required level to use "/mreset" (Vip1).
  CommandMasterResetLevel_AL2 -> Required level to use "/mreset" (Vip2).
  CommandMasterResetLevel_AL3 -> Required level to use "/mreset" (Vip3).
  CommandMasterResetReset_AL0 -> Required reset to use "/mreset" (Free).
  CommandMasterResetReset_AL1 -> Required reset to use "/mreset" (Vip1).
  CommandMasterResetReset_AL2 -> Required reset to use "/mreset" (Vip2).
  CommandMasterResetReset_AL3 -> Required reset to use "/mreset" (Vip3).
  CommandMasterResetMoney_AL0 -> Required money to use "/mreset" (Free).
  CommandMasterResetMoney_AL1 -> Required money to use "/mreset" (Vip1).
  CommandMasterResetMoney_AL2 -> Required money to use "/mreset" (Vip2).
  CommandMasterResetMoney_AL3 -> Required money to use "/mreset" (Vip3).
  CommandMasterResetCount_AL0 -> Amount of master resets gain utilizing "/mreset" (Free).
  CommandMasterResetCount_AL1 -> Amount of master resets gain utilizing "/mreset" (Vip1).
  CommandMasterResetCount_AL2 -> Amount of master resets gain utilizing "/mreset" (Vip2).
  CommandMasterResetCount_AL3 -> Amount of master resets gain utilizing "/mreset" (Vip3).
  CommandMasterResetLimit_AL0 -> Maximum master resets (Free).
  CommandMasterResetLimit_AL1 -> Maximum master resets (Vip1).
  CommandMasterResetLimit_AL2 -> Maximum master resets (Vip2).
  CommandMasterResetLimit_AL3 -> Maximum master resets (Vip3).
  CommandMasterResetLimitDay_AL0 -> Maximum master resets per day (Free).
  CommandMasterResetLimitDay_AL1 -> Maximum master resets per day (Vip1).
  CommandMasterResetLimitDay_AL2 -> Maximum master resets per day (Vip2).
  CommandMasterResetLimitDay_AL3 -> Maximum master resets per day (Vip3).
  CommandMasterResetLimitWek_AL0 -> Maximum master resets per week (Free).
  CommandMasterResetLimitWek_AL1 -> Maximum master resets per week (Vip1).
  CommandMasterResetLimitWek_AL2 -> Maximum master resets per week (Vip2).
  CommandMasterResetLimitWek_AL3 -> Maximum master resets per week (Vip3).
  CommandMasterResetLimitMon_AL0 -> Maximum master resets per month (Free).
  CommandMasterResetLimitMon_AL1 -> Maximum master resets per month (Vip1).
  CommandMasterResetLimitMon_AL2 -> Maximum master resets per month (Vip2).
  CommandMasterResetLimitMon_AL3 -> Maximum master resets per month (Vip3).
  CommandMasterResetStartLevel_AL0 -> Character level after utilizing "/mreset" (Free).
  CommandMasterResetStartLevel_AL1 -> Character level after utilizing "/mreset" (Vip1).
  CommandMasterResetStartLevel_AL2 -> Character level after utilizing "/mreset" (Vip2).
  CommandMasterResetStartLevel_AL3 -> Character level after utilizing "/mreset" (Vip3).
  CommandMasterResetStartReset_AL0 -> Character reset after utilizing "/mreset" (Free).
  CommandMasterResetStartReset_AL1 -> Character reset after utilizing "/mreset" (Vip1).
  CommandMasterResetStartReset_AL2 -> Character reset after utilizing "/mreset" (Vip2).
  CommandMasterResetStartReset_AL3 -> Character reset after utilizing "/mreset" (Vip3).
  CommandMasterResetPoint_AL0 -> Amount of points gain (Free).
  CommandMasterResetPoint_AL1 -> Amount of points gain (Vip1).
  CommandMasterResetPoint_AL2 -> Amount of points gain (Vip2).
  CommandMasterResetPoint_AL3 -> Amount of points gain (Vip3).
  CommandMasterResetPointRateDW -> Percentage of points gain (Dark Wizard).
  CommandMasterResetPointRateDK -> Percentage of points gain (Dark Knight).
  CommandMasterResetPointRateFE -> Percentage of points gain (Fairy Elf).
  CommandMasterResetPointRateMG -> Percentage of points gain (Magic Gladiator).
  CommandMasterResetPointRateDL -> Percentage of points gain (Dark Lord).
  CommandMasterResetPointRateSU -> Percentage of points gain (Summoner).
  CommandMasterResetPointRateRF -> Percentage of points gain (Rage Fighter).
  ==================================================
  GM Move Command Settings
  ==================================================
  CommandGMMoveSwitch -> "/gmmove" command state (0=Off/1=On).
  CommandGMMoveGameMasterLevel -> Required Game Master Level to use "/gmmove".
  ==================================================
  GM Post Command Settings
  ==================================================
  CommandGMPostSwitch -> "/gmpost" command state (0=Off/1=On).
  CommandGMPostGameMasterLevel -> Required Game Master Level to use "/gmpost".
  ==================================================
  Track Command Settings
  ==================================================
  CommandTrackSwitch -> "/track" command state (0=Off/1=On).
  CommandTrackGameMasterLevel -> Required Game Master Level to use "/track".
  ==================================================
  Trace Command Settings
  ==================================================
  CommandTraceSwitch -> "/trace" command state (0=Off/1=On).
  CommandTraceGameMasterLevel -> Required Game Master Level to use "/trace".
  ==================================================
  Disconnect Command Settings
  ==================================================
  CommandDisconnectSwitch -> "/disconnect" command state (0=Off/1=On).
  CommandDisconnectGameMasterLevel -> Required Game Master Level to use "/disconnect".
  ==================================================
  Fireworks Command Settings
  ==================================================
  CommandFireworksSwitch -> "/fireworks" command state (0=Off/1=On).
  CommandFireworksGameMasterLevel -> Required Game Master Level to use "/fireworks".
  ==================================================
  Make Command Settings
  ==================================================
  CommandMakeSwitch -> "/make" command state (0=Off/1=On).
  CommandMakeGameMasterLevel -> Required Game Master Level to use "/make".
  ==================================================
  Skin Command Settings
  ==================================================
  CommandSkinSwitch -> "/skin" command state (0=Off/1=On).
  CommandSkinGameMasterLevel -> Required Game Master Level to use "/skin".
  ==================================================
  Set Money Command Settings
  ==================================================
  CommandSetMoneySwitch -> "/setmoney" command state (0=Off/1=On).
  CommandSetMoneyGameMasterLevel -> Required Game Master Level to use "/setmoney".
  ==================================================
  Notice Command Settings
  ==================================================
  CommandNoticeSwitch -> "/notice" command state (0=Off/1=On).
  CommandNoticeGameMasterLevel -> Required Game Master Level to use "/notice".
  ==================================================
  Hide Command Settings
  ==================================================
  CommandHideSwitch -> "/hide" command state (0=Off/1=On).
  CommandHideGameMasterLevel -> Required Game Master Level to use "/hide".
  =================================================
  Character Damage Rate Settings
  =================================================
  DuelDamageRate -> Percentage of total damage that will be caused in duel.
  GensDamageRate -> Percentage of total damage that will be caused in PvP Gens.
  ChaosCastleDamageRate -> Percentage of total damage that will be caused in PvP Chaos Castle.
  IllusionTempleDamageRate -> Percentage of total damage that will be caused in PvP Illusion Temple.
  CastleSiegeDamageRate1 -> damage Percentage applied to the Castle Siege between different guilds players.
  CastleSiegeDamageRate2 -> damage Percentage applied to the Castle Siege between players from the same guild.
  CastleSiegeDamageRate3 -> damage Percentage applied to the Castle Siege doors and statues.
  GeneralDamageRatePvP -> Percentage of total damage that will be caused in PvP.
  GeneralDamageRatePvM -> Percentage of total damage that will be caused in PvE.
  ReflectDamageRatePvP -> Percentage reflected damage that will be caused in PvP.
  ReflectDamageRatePvM -> Percentage reflected damage that will be caused in PvE.
  =================================================
  Character Class Damage Rate Settings
  =================================================
  DWDamageRatePvP -> Percentage of damage caused by the Dark Wizard in PvP.
  DKDamageRatePvP -> Percentage of damage caused by the Dark Knight in PvP.
  FEDamageRatePvP -> Percentage of damage caused by Fairy Elf in PvP.
  MGDamageRatePvP -> Percentage of damage caused by the Magic Gladiator PvP.
  DLDamageRatePvP -> Percentage of damage caused by the Dark Lord in PvP.
  SUDamageRatePvP -> Percentage of damage caused by the Summoner in PvP.
  RFDamageRatePvP -> Percentage of damage caused by Rage Fighter in PvP.
  DWDamageRatePvM -> Percentage of damage caused by the Dark Wizard in PvE.
  DKDamageRatePvM -> Percentage of damage caused by the Dark Knight in PvE.
  FEDamageRatePvM -> Percentage of damage caused by Fairy Elf in PvE.
  MGDamageRatePvM -> Percentage of damage caused by the Magic Gladiator in PvE.
  DLDamageRatePvM -> Percentage of damage caused by the Dark Lord in PvE.
  SUDamageRatePvM -> Percentage of damage caused by the Summoner in PvE.
  RFDamageRatePvM -> Percentage of damage caused by Rage Fighter in PvE.
  =================================================
  Character Class X Class Damage Rate Settings
  =================================================
  DWDamageRateToDW -> Percentage of damage caused by the Dark Wizard against DWs.
  DWDamageRateToDK -> Percentage of damage caused by the Dark Wizard against DKs.
  DWDamageRateToFE -> Percentage of damage caused by the Dark Wizard against AGs.
  DWDamageRateToMG -> Percentage of damage caused by the Dark Wizard against MGs.
  DWDamageRateToDL -> Percentage of damage caused by the Dark Wizard against DLs.
  DWDamageRateToSU -> Percentage of damage caused by the Dark Wizard against SUs.
  DWDamageRateToRF -> Percentage of damage caused by the Dark Wizard against RFs.
  DKDamageRateToDW -> Percentage of damage caused by the Dark Knight against DWs.
  DKDamageRateToDK -> Percentage of damage caused by the Dark Knight against DKs.
  DKDamageRateToFE -> Percentage of damage caused by the Dark Knight against AGs.
  DKDamageRateToMG -> Percentage of damage caused by the Dark Knight against MGs.
  DKDamageRateToDL -> Percentage of damage caused by the Dark Knight against DLs.
  DKDamageRateToSU -> Percentage of damage caused by the Dark Knight against SUs.
  DKDamageRateToRF -> Percentage of damage caused by the Dark Knight against RFs.
  FEDamageRateToDW -> Percentage of damage caused by Fairy Elf against DWs.
  FEDamageRateToDK -> Percentage of damage caused by Fairy Elf against DKs.
  FEDamageRateToFE -> Percentage of damage caused by Fairy Elf against AGs.
  FEDamageRateToMG -> Percentage of damage caused by Fairy Elf against MGs.
  FEDamageRateToDL -> Percentage of damage caused by Fairy Elf against DLs.
  FEDamageRateToSU -> Percentage of damage caused by Fairy Elf against SUs.
  FEDamageRateToRF -> Percentage of damage caused by Fairy Elf against RFs.
  MGDamageRateToDW -> Percentage of damage caused by the Magic Gladiator against DWs.
  MGDamageRateToDK -> Percentage of damage caused by the Magic Gladiator against DKs.
  MGDamageRateToFE -> Percentage of damage caused by the Magic Gladiator against AGs.
  MGDamageRateToMG -> Percentage of damage caused by the Magic Gladiator against MGs.
  MGDamageRateToDL -> Percentage of damage caused by the Magic Gladiator against DLs.
  MGDamageRateToSU -> Percentage of damage caused by the Magic Gladiator against SUs.
  MGDamageRateToRF -> Percentage of damage caused by the Magic Gladiator against RFs.
  DLDamageRateToDW -> Percentage of damage caused by the Dark Lord against DWs.
  DLDamageRateToDK -> Percentage of damage caused by the Dark Lord against DKs.
  DLDamageRateToFE -> Percentage of damage caused by the Dark Lord against AGs.
  DLDamageRateToMG -> Percentage of damage caused by the Dark Lord against MGs.
  DLDamageRateToDL -> Percentage of damage caused by the Dark Lord against DLs.
  DLDamageRateToSU -> Percentage of damage caused by the Dark Lord against SUs.
  DLDamageRateToRF -> Percentage of damage caused by the Dark Lord against RFs.
  SUDamageRateToDW -> Percentage of damage caused by Summoner against DWs.
  SUDamageRateToDK -> Percentage of damage caused by Summoner against DKs.
  SUDamageRateToFE -> Percentage of damage caused by Summoner against AGs.
  SUDamageRateToMG -> Percentage of damage caused by Summoner against MGs.
  SUDamageRateToDL -> Percentage of damage caused by Summoner against DLs.
  SUDamageRateToSU -> Percentage of damage caused by Summoner against SUs.
  SUDamageRateToRF -> Percentage of damage caused by Summoner against RFs.
  RFDamageRateToDW -> Percentage of damage caused by Rage Fighter against DWs.
  RFDamageRateToDK -> Percentage of damage caused by Rage Fighter against DKs.
  RFDamageRateToFE -> Percentage of damage caused by Rage Fighter against AGs.
  RFDamageRateToMG -> Percentage of damage caused by Rage Fighter against MGs.
  RFDamageRateToDL -> Percentage of damage caused by Rage Fighter against DLs.
  RFDamageRateToSU -> Percentage of damage caused by Rage Fighter against SUs.
  RFDamageRateToRF -> Percentage of damage caused by Rage Fighter against RFs.
  =================================================
  Character Stuck Rate Settings
  =================================================
  DWDamageStuckRate -> Character chance to take Percentage stuck to taking damage.
  DKDamageStuckRate -> Character chance to take Percentage stuck to taking damage.
  FEDamageStuckRate -> Character chance to take Percentage stuck to taking damage.
  MGDamageStuckRate -> Character chance to take Percentage stuck to taking damage.
  DLDamageStuckRate -> Character chance to take Percentage stuck to taking damage.
  SUDamageStuckRate -> Character chance to take Percentage stuck to taking damage.
  RFDamageStuckRate -> Character chance to take Percentage stuck to taking damage.
  =================================================
  Character Damage Multiplier Settings
  =================================================
  DKDamageMultiplierConstA -> Energy divider of the Dark Knight damage multiplier.
  DLDamageMultiplierConstA -> Energy divider of the Dark Lord damage multiplier.
  RFDamageMultiplierConstA -> Dexterity divider of the Rage Fighter damage multiplier.
  RFDamageMultiplierConstB -> Vitality divider of the Rage Fighter damage multiplier.
  RFDamageMultiplierConstC -> Energy divider of the Rage Fighter damage multiplier.
  =================================================
  Character Dark Spirit Settings
  =================================================
  DarkSpiritRangeAttackRate -> Dark Spirit chance Percentage carry out an attack in the area.
  DarkSpiritCriticalDamageRate -> Dark Spirit chance Percentage perform a critical attack.
  DarkSpiritExcellentDamageRate -> Dark Spirit chance Percentage doing an excellent attack.
  DarkSpiritAttackDamageMinConstA -> Constant formula for calculating the minimum damage of the Dark Spirit.
  DarkSpiritAttackDamageMinConstB -> Constant formula for calculating the minimum damage of the Dark Spirit.
  DarkSpiritAttackDamageMinConstC -> Constant formula for calculating the minimum damage of the Dark Spirit.
  DarkSpiritAttackDamageMaxConstA -> Constant formula for calculating the maximum damage of the Dark Spirit.
  DarkSpiritAttackDamageMaxConstB -> Constant formula for calculating the maximum damage of the Dark Spirit.
  DarkSpiritAttackDamageMaxConstC -> Constant formula for calculating the maximum damage of the Dark Spirit.
  DarkSpiritAttackSpeedConstA -> Constant calculation formula of the Dark Spirit attack speed.
  DarkSpiritAttackSpeedConstB -> Constant calculation formula of the Dark Spirit attack speed.
  DarkSpiritAttackSpeedConstC -> Constant calculation formula of the Dark Spirit attack speed.
  DarkSpiritAttackSpeedConstD -> Constant calculation formula of the Dark Spirit attack speed.
  DarkSpiritAttackSuccessRateConstA -> Constant formula for calculating the chance of Dark Spirit attack.
  DarkSpiritAttackSuccessRateConstB -> Constant formula for calculating the chance of Dark Spirit attack.
  DarkSpiritAttackSuccessRateConstC -> Constant formula for calculating the chance of Dark Spirit attack.
  # FORMULA = (DarkSpiritAttackDamageMinConstA+(DarkSpiritLevel*DarkSpiritAttackDamageMinConstB)+(PlayerLeadership/DarkSpiritAttackDamageMinConstC)) #
  # FORMULA = (DarkSpiritAttackDamageMaxConstA+(DarkSpiritLevel*DarkSpiritAttackDamageMaxConstB)+(PlayerLeadership/DarkSpiritAttackDamageMaxConstC)) #
  # FORMULA = (DarkSpiritAttackSpeedConstA+((DarkSpiritLevel*DarkSpiritAttackSpeedConstB)/DarkSpiritAttackSpeedConstC)+(PlayerLeadership/DarkSpiritAttackSpeedConstD)) #
  # FORMULA = (DarkSpiritAttackSuccessRateConstA+((DarkSpiritLevel*DarkSpiritAttackSuccessRateConstB)/DarkSpiritAttackSuccessRateConstC)) #
  =================================================
  Character Dark Horse Settings
  =================================================
  DarkHorseDamageReductionConstA -> Constant formula of the Dark Horse damage reduction calculation.
  DarkHorseDamageReductionConstB -> Constant formula of the Dark Horse damage reduction calculation.
  # FORMULA = ((DarkHorseDamageReductionConstA DarkHorseLevel +) / DarkHorseDamageReductionConstB) #
  =================================================
  Character Combo Skill Damage Settings
  =================================================
  ComboDamageConstA -> Constant formula of calculating the additional Combo damage.
  ComboDamageConstB -> Constant formula of calculating the additional Combo damage.
  # FORMULA = (((PlayerStrength + PlayerDexterity PlayerEnergy +) / ComboDamageConstA) * ComboDamageConstB) #
  =================================================
  Character Skill Earthquake Damage Settings
  =================================================
  EarthquakeDamageConstA -> Constant formula of calculating the additional damage of Earthquake magic.
  EarthquakeDamageConstB -> Constant formula of calculating the additional damage of Earthquake magic.
  EarthquakeDamageConstC -> Constant formula of calculating the additional damage of Earthquake magic.
  # FORMULA = ((PlayerStrength/EarthquakeDamageConstA)+(PlayerLeadership/EarthquakeDamageConstB)+(DarkHorseLevel*EarthquakeDamageConstC)) #
  =================================================
  Character Electric Spark Skill Damage Settings
  =================================================
  ElectricSparkDamageConstA -> Constant formula of calculating the additional damage of magic Electric Spark.
  ElectricSparkDamageConstB -> Constant formula of calculating the additional damage of magic Electric Spark.
  # FORMULA = ((PlayerLeadership / ElectricSparkDamageConstA) + ElectricSparkDamageConstB) #
  =================================================
  Character Dark Lord Skill Damage Settings
  =================================================
  DLSkillDamageConstA -> Constant formula of calculating the additional damage of the spells of the Dark Lord.
  DLSkillDamageConstB -> Constant formula of calculating the additional damage of the spells of the Dark Lord.
  # FORMULA = ((PlayerStrength / DLSkillDamageConstA) + (PlayerEnergy / DLSkillDamageConstB)) #
  =================================================
  New Character Skill Damage Settings
  =================================================
  NovaDamageConstA -> Constant formula of calculating the additional damage the new magic.
  NovaDamageConstB -> Constant formula of calculating the additional damage the new magic.
  NovaDamageConstC -> Constant formula of calculating the additional damage the new magic.
  # FORMULA = ((NovaDamageConstA * (* NovaCount NovaDamageConstB)) + (PlayerStrength / NovaDamageConstC)) #
  =================================================
  Character HP Recovery Settings
  =================================================
  DWHPRecoveryRate -> HP periodic recovery percentage (Dark Wizard).
  DKHPRecoveryRate -> HP periodic recovery percentage (Dark Knight).
  FEHPRecoveryRate -> HP periodic recovery percentage (Fairy Elf).
  MGHPRecoveryRate -> HP periodic recovery percentage (Magic Gladiator).
  DLHPRecoveryRate -> HP periodic recovery percentage (Dark Lord).
  SUHPRecoveryRate -> HP periodic recovery percentage (Summoner).
  RFHPRecoveryRate -> HP periodic recovery percentage (Rage Fighter).
  =================================================
  Character MP Recovery Settings
  =================================================
  DWMPRecoveryRate -> Percentage of periodic recovery MP (Dark Wizard).
  DKMPRecoveryRate -> Percentage of periodic recovery MP (Dark Knight).
  FEMPRecoveryRate -> Percentage of periodic recovery MP (Fairy Elf).
  MGMPRecoveryRate -> Percentage of periodic recovery of MP (Magic Gladiator).
  DLMPRecoveryRate -> Percentage of periodic recovery MP (Dark Lord).
  SUMPRecoveryRate -> Percentage of periodic recovery MP (Summoner).
  RFMPRecoveryRate -> Percentage of periodic recovery MP (Rage Fighter).
  =================================================
  Character BP Recovery Settings
  =================================================
  DWBPRecoveryRate -> Percentage of periodic recovery BP (Dark Wizard).
  DKBPRecoveryRate -> Percentage of periodic recovery BP (Dark Knight).
  FEBPRecoveryRate -> periodic recovery Percentage of BP (Fairy Elf).
  MGBPRecoveryRate -> Percentage of periodic recovery BP (Magic Gladiator).
  DLBPRecoveryRate -> Percentage of periodic recovery BP (Dark Lord).
  SUBPRecoveryRate -> periodic recovery Percentage of BP (Summoner).
  RFBPRecoveryRate -> Percentage of periodic recovery BP (Rage Fighter).
  =================================================
  Character SD Recovery Settings
  =================================================
  DWSDRecoveryRate -> SD periodic recovery percentage (Dark Wizard).
  DKSDRecoveryRate -> SD periodic recovery percentage (Dark Knight).
  FESDRecoveryRate -> SD periodic recovery percentage (Fairy Elf).
  MGSDRecoveryRate -> SD periodic recovery percentage (Magic Gladiator).
  DLSDRecoveryRate -> SD periodic recovery percentage (Dark Lord).
  SUSDRecoveryRate -> SD periodic recovery percentage (Summoner).
  RFSDRecoveryRate -> SD periodic recovery percentage (Rage Fighter).
  =================================================
  Character Skill Plasma Storm Damage Settings
  =================================================
  DWPlasmaStormDamageConstA -> Constant formula for calculating the damage from the spell Plasma Storm Dark Wizard.
  DWPlasmaStormDamageConstB -> Constant formula for calculating the damage from the spell Plasma Storm Dark Wizard.
  DWPlasmaStormDamageConstC -> Constant formula for calculating the damage from the spell Plasma Storm Dark Wizard.
  DWPlasmaStormDamageConstD -> Constant formula for calculating the damage from the spell Plasma Storm Dark Wizard.
  # FORMULA = ((PlayerStrength/DWPlasmaStormDamageConstA)+(PlayerDexterity/DWPlasmaStormDamageConstB)+(PlayerVitality/DWPlasmaStormDamageConstC)+(PlayerEnergy/DWPlasmaStormDamageConstD)) #
  DKPlasmaStormDamageConstA -> Constant formula for calculating the damage from the spell Plasma Storm Dark Knight.
  DKPlasmaStormDamageConstB -> Constant formula for calculating the damage from the spell Plasma Storm Dark Knight.
  DKPlasmaStormDamageConstC -> Constant formula for calculating the damage from the spell Plasma Storm Dark Knight.
  DKPlasmaStormDamageConstD -> Constant formula for calculating the damage from the spell Plasma Storm Dark Knight.
  # FORMULA = ((PlayerStrength/DKPlasmaStormDamageConstA)+(PlayerDexterity/DKPlasmaStormDamageConstB)+(PlayerVitality/DKPlasmaStormDamageConstC)+(PlayerEnergy/DKPlasmaStormDamageConstD)) #
  FEPlasmaStormDamageConstA -> Constant magic damage calculation formula Plasma Storm Fairy Elf.
  FEPlasmaStormDamageConstB -> Constant magic damage calculation formula Plasma Storm Fairy Elf.
  FEPlasmaStormDamageConstC -> Constant magic damage calculation formula Plasma Storm Fairy Elf.
  FEPlasmaStormDamageConstD -> Constant magic damage calculation formula Plasma Storm Fairy Elf.
  # FORMULA = ((PlayerStrength/FEPlasmaStormDamageConstA)+(PlayerDexterity/FEPlasmaStormDamageConstB)+(PlayerVitality/FEPlasmaStormDamageConstC)+(PlayerEnergy/FEPlasmaStormDamageConstD)) #
  MGPlasmaStormDamageConstA -> Constant formula for calculating the damage from the spell Plasma Storm of Magic Gladiator.
  MGPlasmaStormDamageConstB -> Constant formula for calculating the damage from the spell Plasma Storm of Magic Gladiator.
  MGPlasmaStormDamageConstC -> Constant formula for calculating the damage from the spell Plasma Storm of Magic Gladiator.
  MGPlasmaStormDamageConstD -> Constant formula for calculating the damage from the spell Plasma Storm of Magic Gladiator.
  # FORMULA = ((PlayerStrength/MGPlasmaStormDamageConstA)+(PlayerDexterity/MGPlasmaStormDamageConstB)+(PlayerVitality/MGPlasmaStormDamageConstC)+(PlayerEnergy/MGPlasmaStormDamageConstD)) #
  DLPlasmaStormDamageConstA -> Constant formula for calculating the damage from the spell Plasma Storm of the Dark Lord.
  DLPlasmaStormDamageConstB -> Constant formula for calculating the damage from the spell Plasma Storm of the Dark Lord.
  DLPlasmaStormDamageConstC -> Constant formula for calculating the damage from the spell Plasma Storm of the Dark Lord.
  DLPlasmaStormDamageConstD -> Constant formula for calculating the damage from the spell Plasma Storm of the Dark Lord.
  DLPlasmaStormDamageConstE -> Constant formula for calculating the damage from the spell Plasma Storm of the Dark Lord.
  # FORMULA = ((PlayerStrength/DLPlasmaStormDamageConstA)+(PlayerDexterity/DLPlasmaStormDamageConstB)+(PlayerVitality/DLPlasmaStormDamageConstC)+(PlayerEnergy/DLPlasmaStormDamageConstD)+(PlayerLeadership/DLPlasmaStormDamageConstE)) #
  SUPlasmaStormDamageConstA -> Constant formula for calculating the damage the Plasma Storm Summoner magic.
  SUPlasmaStormDamageConstB -> Constant formula for calculating the damage the Plasma Storm Summoner magic.
  SUPlasmaStormDamageConstC -> Constant formula for calculating the damage the Plasma Storm Summoner magic.
  SUPlasmaStormDamageConstD -> Constant formula for calculating the damage the Plasma Storm Summoner magic.
  # FORMULA = ((PlayerStrength/SUPlasmaStormDamageConstA)+(PlayerDexterity/SUPlasmaStormDamageConstB)+(PlayerVitality/SUPlasmaStormDamageConstC)+(PlayerEnergy/SUPlasmaStormDamageConstD)) #
  RFPlasmaStormDamageConstA -> Constant formula for calculating the damage from the spell Plasma Storm Rage Fighter.
  RFPlasmaStormDamageConstB -> Constant formula for calculating the damage from the spell Plasma Storm Rage Fighter.
  RFPlasmaStormDamageConstC -> Constant formula for calculating the damage from the spell Plasma Storm Rage Fighter.
  RFPlasmaStormDamageConstD -> Constant formula for calculating the damage from the spell Plasma Storm Rage Fighter.
  # FORMULA = ((PlayerStrength/RFPlasmaStormDamageConstA)+(PlayerDexterity/RFPlasmaStormDamageConstB)+(PlayerVitality/RFPlasmaStormDamageConstC)+(PlayerEnergy/RFPlasmaStormDamageConstD)) #
  =================================================
  Character Damage Settings
  =================================================
  DWPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Dark Wizard.
  DWPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage of the Dark Wizard.
  DWMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage the Dark Wizard.
  DWMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage the Dark Wizard.
  # FORMULA = (PlayerStrength / DWPhysiDamageMinConstA) #
  # FORMULA = (PlayerStrength / DWPhysiDamageMaxConstA) #
  # FORMULA = (PlayerEnergy / DWMagicDamageMinConstA) #
  # FORMULA = (PlayerEnergy / DWMagicDamageMaxConstA) #
  DKPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Dark Knight.
  DKPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage of the Dark Knight.
  DKMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage of the Dark Knight.
  DKMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage of the Dark Knight.
  # FORMULA = (PlayerStrength / DKPhysiDamageMinConstA) #
  # FORMULA = (PlayerStrength / DKPhysiDamageMaxConstA) #
  # FORMULA = (PlayerEnergy / DKMagicDamageMinConstA) #
  # FORMULA = (PlayerEnergy / DKMagicDamageMaxConstA) #
  FEPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Fairy Elf.
  FEPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage Fairy Elf.
  FEPhysiDamageMinBowConstA -> Constant minimum physical damage calculation formula with bow Fairy Elf.
  FEPhysiDamageMinBowConstB -> Constant minimum physical damage calculation formula with bow Fairy Elf.
  FEPhysiDamageMaxBowConstA -> Constant formula for calculating the maximum physical damage with bow Fairy Elf.
  FEPhysiDamageMaxBowConstB -> Constant formula for calculating the maximum physical damage with bow Fairy Elf.
  FEMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage Fairy Elf.
  FEMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage Fairy Elf.
  # FORMULA = ((PlayerStrength PlayerDexterity +) / FEPhysiDamageMinConstA) #
  # FORMULA = ((PlayerStrength PlayerDexterity +) / FEPhysiDamageMaxConstA) #
  # FORMULA = ((PlayerStrength / FEPhysiDamageMinBowConstA) + (PlayerDexterity / FEPhysiDamageMinBowConstB)) #
  # FORMULA = ((PlayerStrength / FEPhysiDamageMaxBowConstA) + (PlayerDexterity / FEPhysiDamageMaxBowConstB)) #
  # FORMULA = (PlayerEnergy / FEMagicDamageMinConstA) #
  # FORMULA = (PlayerEnergy / FEMagicDamageMaxConstA) #
  MGPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Magic Gladiator.
  MGPhysiDamageMinConstB -> Constant formula for calculating the minimum physical damage of the Magic Gladiator.
  MGPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage Magic Gladiator.
  MGPhysiDamageMaxConstB -> Constant formula for calculating the maximum physical damage Magic Gladiator.
  MGMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage Magic Gladiator.
  MGMagicDamageMaxConstA -> Constant formula for calculating the maximum magical damage Magic Gladiator.
  # FORMULA = ((PlayerStrength / MGPhysiDamageMinConstA) + (PlayerEnergy / MGPhysiDamageMinConstB)) #
  # FORMULA = ((PlayerStrength / MGPhysiDamageMaxConstA) + (PlayerEnergy / MGPhysiDamageMaxConstB)) #
  # FORMULA = (PlayerEnergy / MGMagicDamageMinConstA) #
  # FORMULA = (PlayerEnergy / MGMagicDamageMaxConstA) #
  DLPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Dark Lord.
  DLPhysiDamageMinConstB -> Constant formula for calculating the minimum physical damage of the Dark Lord.
  DLPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage of the Dark Lord.
  DLPhysiDamageMaxConstB -> Constant formula for calculating the maximum physical damage of the Dark Lord.
  DLMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage of the Dark Lord.
  DLMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage of the Dark Lord.
  # FORMULA = ((PlayerStrength / DLPhysiDamageMinConstA) + (PlayerEnergy / DLPhysiDamageMinConstB)) #
  # FORMULA = ((PlayerStrength / DLPhysiDamageMaxConstA) + (PlayerEnergy / DLPhysiDamageMaxConstB)) #
  # FORMULA = (PlayerEnergy / DLMagicDamageMinConstA) #
  # FORMULA = (PlayerEnergy / DLMagicDamageMaxConstA) #
  SUPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Summoner.
  SUPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage Summoner.
  SUMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage the Summoner.
  SUMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage the Summoner.
  # FORMULA = ((PlayerStrength PlayerDexterity +) / SUPhysiDamageMinConstA) #
  # FORMULA = ((PlayerStrength PlayerDexterity +) / SUPhysiDamageMaxConstA) #
  # FORMULA = (PlayerEnergy / SUMagicDamageMinConstA) #
  # FORMULA = (PlayerEnergy / SUMagicDamageMaxConstA) #
  RFPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of Rage Fighter.
  RFPhysiDamageMinConstB -> Constant formula for calculating the minimum physical damage of Rage Fighter.
  RFPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage Rage Fighter.
  RFPhysiDamageMaxConstB -> Constant formula for calculating the maximum physical damage Rage Fighter.
  RFMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage of Rage Fighter.
  RFMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage of Rage Fighter.
  # FORMULA = ((PlayerStrength / RFPhysiDamageMinConstA) + (PlayerVitality / RFPhysiDamageMinConstB)) #
  # FORMULA = ((PlayerStrength / RFPhysiDamageMaxConstA) + (PlayerVitality / RFPhysiDamageMaxConstB)) #
  # FORMULA = (PlayerEnergy / RFMagicDamageMinConstA) #
  # FORMULA = (PlayerEnergy / RFMagicDamageMaxConstA) #
  =================================================
  Character Attack Success Rate Settings
  =================================================
  DWAttackSuccessRateConstA -> Constant formula for calculating the chance of the Dark Wizard attacks.
  DWAttackSuccessRateConstB -> Constant formula for calculating the chance of the Dark Wizard attacks.
  DWAttackSuccessRateConstC -> Constant formula for calculating the chance of the Dark Wizard attacks.
  DWAttackSuccessRateConstD -> Constant formula for calculating the chance of the Dark Wizard attacks.
  # FORMULA = ((PlayerLevel*DWAttackSuccessRateConstA)+((PlayerDexterity*DWAttackSuccessRateConstB)/DWAttackSuccessRateConstC)+(PlayerStrength/DWAttackSuccessRateConstD)) #
  DKAttackSuccessRateConstA -> Constant formula for calculating the chance of the Dark Knight attack.
  DKAttackSuccessRateConstB -> Constant formula for calculating the chance of the Dark Knight attack.
  DKAttackSuccessRateConstC -> Constant formula for calculating the chance of the Dark Knight attack.
  DKAttackSuccessRateConstD -> Constant formula for calculating the chance of the Dark Knight attack.
  # FORMULA = ((PlayerLevel*DKAttackSuccessRateConstA)+((PlayerDexterity*DKAttackSuccessRateConstB)/DKAttackSuccessRateConstC)+(PlayerStrength/DKAttackSuccessRateConstD)) #
  FEAttackSuccessRateConstA -> Constant formula for calculating the chance of Fairy Elf attack.
  FEAttackSuccessRateConstB -> Constant formula for calculating the chance of Fairy Elf attack.
  FEAttackSuccessRateConstC -> Constant formula for calculating the chance of Fairy Elf attack.
  FEAttackSuccessRateConstD -> Constant formula for calculating the chance of Fairy Elf attack.
  # FORMULA = ((PlayerLevel*FEAttackSuccessRateConstA)+((PlayerDexterity*FEAttackSuccessRateConstB)/FEAttackSuccessRateConstC)+(PlayerStrength/FEAttackSuccessRateConstD)) #
  MGAttackSuccessRateConstA -> Constant formula for calculating the chance of the Magic Gladiator attack.
  MGAttackSuccessRateConstB -> Constant formula for calculating the chance of the Magic Gladiator attack.
  MGAttackSuccessRateConstC -> Constant formula for calculating the chance of the Magic Gladiator attack.
  MGAttackSuccessRateConstD -> Constant formula for calculating the chance of the Magic Gladiator attack.
  # FORMULA = ((PlayerLevel*MGAttackSuccessRateConstA)+((PlayerDexterity*MGAttackSuccessRateConstB)/MGAttackSuccessRateConstC)+(PlayerStrength/MGAttackSuccessRateConstD)) #
  DLAttackSuccessRateConstA -> Constant formula for calculating the chance of the Dark Lord attack.
  DLAttackSuccessRateConstB -> Constant formula for calculating the chance of the Dark Lord attack.
  DLAttackSuccessRateConstC -> Constant formula for calculating the chance of the Dark Lord attack.
  DLAttackSuccessRateConstD -> Constant formula for calculating the chance of the Dark Lord attack.
  DLAttackSuccessRateConstE -> Constant formula for calculating the chance of the Dark Lord attack.
  # FORMULA = ((PlayerLevel*DLAttackSuccessRateConstA)+((PlayerDexterity*DLAttackSuccessRateConstB)/DLAttackSuccessRateConstC)+(PlayerStrength/DLAttackSuccessRateConstD)+(PlayerLeadership/DLAttackSuccessRateConstE)) #
  SUAttackSuccessRateConstA -> Constant formula for calculating the chance of Summoner attack.
  SUAttackSuccessRateConstB -> Constant formula for calculating the chance of Summoner attack.
  SUAttackSuccessRateConstC -> Constant formula for calculating the chance of Summoner attack.
  SUAttackSuccessRateConstD -> Constant formula for calculating the chance of Summoner attack.
  # FORMULA = ((PlayerLevel*SUAttackSuccessRateConstA)+((PlayerDexterity*SUAttackSuccessRateConstB)/SUAttackSuccessRateConstC)+(PlayerStrength/SUAttackSuccessRateConstD)) #
  RFAttackSuccessRateConstA -> Constant formula for calculating the chance of Rage Fighter attack.
  RFAttackSuccessRateConstB -> Constant formula for calculating the chance of Rage Fighter attack.
  RFAttackSuccessRateConstC -> Constant formula for calculating the chance of Rage Fighter attack.
  RFAttackSuccessRateConstD -> Constant formula for calculating the chance of Rage Fighter attack.
  # FORMULA = ((PlayerLevel*RFAttackSuccessRateConstA)+((PlayerDexterity*RFAttackSuccessRateConstB)/RFAttackSuccessRateConstC)+(PlayerStrength/RFAttackSuccessRateConstD)) #
  =================================================
  Character Attack Success Rate PvP Settings
  =================================================
  DWAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP attack the Dark Wizard.
  DWAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP attack the Dark Wizard.
  DWAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP attack the Dark Wizard.
  DWAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP attack the Dark Wizard.
  # FORMULA = (((PlayerLevel*DWAttackSuccessRatePvPConstA)/DWAttackSuccessRatePvPConstB)+((PlayerDexterity*DWAttackSuccessRatePvPConstC)/DWAttackSuccessRatePvPConstD)) #
  DKAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of the Dark Knight PvP attack.
  DKAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of the Dark Knight PvP attack.
  DKAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of the Dark Knight PvP attack.
  DKAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of the Dark Knight PvP attack.
  # FORMULA = (((PlayerLevel*DKAttackSuccessRatePvPConstA)/DKAttackSuccessRatePvPConstB)+((PlayerDexterity*DKAttackSuccessRatePvPConstC)/DKAttackSuccessRatePvPConstD)) #
  FEAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP attack Fairy Elf.
  FEAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP attack Fairy Elf.
  FEAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP attack Fairy Elf.
  FEAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP attack Fairy Elf.
  # FORMULA = (((PlayerLevel*FEAttackSuccessRatePvPConstA)/FEAttackSuccessRatePvPConstB)+((PlayerDexterity*FEAttackSuccessRatePvPConstC)/FEAttackSuccessRatePvPConstD)) #
  MGAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP attack the Magic Gladiator.
  MGAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP attack the Magic Gladiator.
  MGAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP attack the Magic Gladiator.
  MGAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP attack the Magic Gladiator.
  # FORMULA = (((PlayerLevel*MGAttackSuccessRatePvPConstA)/MGAttackSuccessRatePvPConstB)+((PlayerDexterity*MGAttackSuccessRatePvPConstC)/MGAttackSuccessRatePvPConstD)) #
  DLAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP attack the Dark Lord.
  DLAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP attack the Dark Lord.
  DLAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP attack the Dark Lord.
  DLAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP attack the Dark Lord.
  # FORMULA = (((PlayerLevel*DLAttackSuccessRatePvPConstA)/DLAttackSuccessRatePvPConstB)+((PlayerDexterity*DLAttackSuccessRatePvPConstC)/DLAttackSuccessRatePvPConstD)) #
  SUAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP attack the Summoner.
  SUAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP attack the Summoner.
  SUAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP attack the Summoner.
  SUAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP attack the Summoner.
  # FORMULA = (((PlayerLevel*SUAttackSuccessRatePvPConstA)/SUAttackSuccessRatePvPConstB)+((PlayerDexterity*SUAttackSuccessRatePvPConstC)/SUAttackSuccessRatePvPConstD)) #
  RFAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP Rage Fighter attack.
  RFAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP Rage Fighter attack.
  RFAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP Rage Fighter attack.
  RFAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP Rage Fighter attack.
  # FORMULA = (((PlayerLevel*RFAttackSuccessRatePvPConstA)/RFAttackSuccessRatePvPConstB)+((PlayerDexterity*RFAttackSuccessRatePvPConstC)/RFAttackSuccessRatePvPConstD)) #
  =================================================
  Character Speed Settings
  =================================================
  DWPhysiSpeedConstA -> Constant calculation formula of the Dark Wizard attack speed.
  DWMagicSpeedConstA -> Constant calculation formula of the Dark Wizard attack speed.
  # FORMULA = (PlayerDexterity / DWPhysiSpeedConstA) #
  # FORMULA = (PlayerDexterity / DWMagicSpeedConstA) #
  DKPhysiSpeedConstA -> Constant calculation formula of the Dark Knight attack speed.
  DKMagicSpeedConstA -> Constant calculation formula of the Dark Knight attack speed.
  # FORMULA = (PlayerDexterity / DKPhysiSpeedConstA) #
  # FORMULA = (PlayerDexterity / DKMagicSpeedConstA) #
  FEPhysiSpeedConstA -> Constant calculation formula of the Fairy Elf attack speed.
  FEMagicSpeedConstA -> Constant calculation formula of the Fairy Elf attack speed.
  # FORMULA = (PlayerDexterity / FEPhysiSpeedConstA) #
  # FORMULA = (PlayerDexterity / FEMagicSpeedConstA) #
  MGPhysiSpeedConstA -> Constant calculation formula of the Magic Gladiator attack speed.
  MGMagicSpeedConstA -> Constant calculation formula of the Magic Gladiator attack speed.
  # FORMULA = (PlayerDexterity / MGPhysiSpeedConstA) #
  # FORMULA = (PlayerDexterity / MGMagicSpeedConstA) #
  DLPhysiSpeedConstA -> Constant formula calculating the attack speed of the Dark Lord.
  DLMagicSpeedConstA -> Constant formula calculating the attack speed of the Dark Lord.
  # FORMULA = (PlayerDexterity / DLPhysiSpeedConstA) #
  # FORMULA = (PlayerDexterity / DLMagicSpeedConstA) #
  SUPhysiSpeedConstA -> Constant calculation formula of the Summoner attack speed.
  SUMagicSpeedConstA -> Constant calculation formula of the Summoner attack speed.
  # FORMULA = (PlayerDexterity / SUPhysiSpeedConstA) #
  # FORMULA = (PlayerDexterity / SUMagicSpeedConstA) #
  RFPhysiSpeedConstA -> Constant calculation formula of Rage Fighter Attack Speed.
  RFMagicSpeedConstA -> Constant calculation formula of Rage Fighter Attack Speed.
  # FORMULA = (PlayerDexterity / RFPhysiSpeedConstA) #
  # FORMULA = (PlayerDexterity / RFMagicSpeedConstA) #
  =================================================
  Character Defense Success Rate Settings
  =================================================
  DWDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Dark Wizard.
  # FORMULA = (PlayerDexterity / DWDefenseSuccessRateConstA) #
  DKDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Dark Knight.
  # FORMULA = (PlayerDexterity / DKDefenseSuccessRateConstA) #
  FEDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Fairy Elf.
  # FORMULA = (PlayerDexterity / FEDefenseSuccessRateConstA) #
  MGDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Magic Gladiator.
  # FORMULA = (PlayerDexterity / MGDefenseSuccessRateConstA) #
  DLDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Dark Lord.
  # FORMULA = (PlayerDexterity / DLDefenseSuccessRateConstA) #
  SUDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Summoner.
  # FORMULA = (PlayerDexterity / SUDefenseSuccessRateConstA) #
  RFDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Rage Fighter.
  # FORMULA = (PlayerDexterity / RFDefenseSuccessRateConstA) #
  =================================================
  Character Defense Success Rate PvP Settings
  =================================================
  DWDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense of the Dark Wizard.
  DWDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense of the Dark Wizard.
  DWDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense of the Dark Wizard.
  # FORMULA = (((PlayerLevel*DWDefenseSuccessRatePvPConstA)/DWDefenseSuccessRatePvPConstB)+(PlayerDexterity/DWDefenseSuccessRatePvPConstC)) #
  DKDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense of the Dark Knight.
  DKDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense of the Dark Knight.
  DKDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense of the Dark Knight.
  # FORMULA = (((PlayerLevel*DKDefenseSuccessRatePvPConstA)/DKDefenseSuccessRatePvPConstB)+(PlayerDexterity/DKDefenseSuccessRatePvPConstC)) #
  FEDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense Fairy Elf.
  FEDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense Fairy Elf.
  FEDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense Fairy Elf.
  # FORMULA = (((PlayerLevel*FEDefenseSuccessRatePvPConstA)/FEDefenseSuccessRatePvPConstB)+(PlayerDexterity/FEDefenseSuccessRatePvPConstC)) #
  MGDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense of Magic Gladiator.
  MGDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense of Magic Gladiator.
  MGDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense of Magic Gladiator.
  # FORMULA = (((PlayerLevel*MGDefenseSuccessRatePvPConstA)/MGDefenseSuccessRatePvPConstB)+(PlayerDexterity/MGDefenseSuccessRatePvPConstC)) #
  DLDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense of the Dark Lord.
  DLDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense of the Dark Lord.
  DLDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense of the Dark Lord.
  # FORMULA = (((PlayerLevel*DLDefenseSuccessRatePvPConstA)/DLDefenseSuccessRatePvPConstB)+(PlayerDexterity/DLDefenseSuccessRatePvPConstC)) #
  SUDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP Summoner's defense.
  SUDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP Summoner's defense.
  SUDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP Summoner's defense.
  # FORMULA = (((PlayerLevel*SUDefenseSuccessRatePvPConstA)/SUDefenseSuccessRatePvPConstB)+(PlayerDexterity/SUDefenseSuccessRatePvPConstC)) #
  RFDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense of Rage Fighter.
  RFDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense of Rage Fighter.
  RFDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense of Rage Fighter.
  # FORMULA = (((PlayerLevel*RFDefenseSuccessRatePvPConstA)/RFDefenseSuccessRatePvPConstB)+(PlayerDexterity/RFDefenseSuccessRatePvPConstC)) #
  =================================================
  Character Defense Settings
  =================================================
  DWDefenseConstA -> Constant calculation formula of defense of the Dark Wizard.
  # FORMULA = (PlayerDexterity / DWDefenseConstA) #
  DKDefenseConstA -> Constant calculation formula of defense of the Dark Knight.
  # FORMULA = (PlayerDexterity / DKDefenseConstA) #
  FEDefenseConstA -> Constant calculation formula of defense Fairy Elf.
  # FORMULA = (PlayerDexterity / FEDefenseConstA) #
  MGDefenseConstA -> Constant calculation formula the defense of Magic Gladiator.
  # FORMULA = (PlayerDexterity / MGDefenseConstA) #
  DLDefenseConstA -> Constant calculation formula of defense of the Dark Lord.
  # FORMULA = (PlayerDexterity / DLDefenseConstA) #
  SUDefenseConstA -> Constant calculation formula of defense Summoner.
  # FORMULA = (PlayerDexterity / SUDefenseConstA) #
  RFDefenseConstA -> Constant calculation formula of defense of Rage Fighter.
  # FORMULA = (PlayerDexterity / RFDefenseConstA) #
  =================================================
  Character Elemental Damage Rate Settings
  =================================================
  DuelElementalDamageRate -> Percentage of total elemental damage that will be caused in duel.
  GensElementalDamageRate -> Percentage of total elemental damage that will be caused in PvP Gens.
  ChaosCastleElementalDamageRate -> Percentage of total elemental damage that will be caused in PvP Chaos Castle.
  IllusionTempleElementalDamageRate -> Percentage of total elemental damage that will be caused in PvP Illusion Temple.
  CastleSiegeElementalDamageRate1 -> elemental damage Percentage applied to the Castle Siege between different guilds players.
  CastleSiegeElementalDamageRate2 -> elemental damage Percentage applied to the Castle Siege between players from the same guild.
  GeneralElementalDamageRatePvP -> Percentage of total elemental damage that will be caused in PvP.
  GeneralElementalDamageRatePvM -> Percentage of total elemental damage that will be caused in PvE.
  =================================================
  Character Class Elemental Damage Rate Settings
  =================================================
  DWElementalDamageRatePvP -> Percentage elemental damage caused by the Dark Wizard in PvP.
  DKElementalDamageRatePvP -> Percentage elemental damage caused by the Dark Knight in PvP.
  FEElementalDamageRatePvP -> elemental damage caused by Percentage Fairy Elf in PvP.
  MGElementalDamageRatePvP -> Percentage elemental damage caused by the Magic Gladiator PvP.
  DLElementalDamageRatePvP -> Percentage elemental damage caused by the Dark Lord in PvP.
  SUElementalDamageRatePvP -> elemental damage caused by Percentage Summoner in PvP.
  RFElementalDamageRatePvP -> elemental damage caused by Percentage Rage Fighter in PvP.
  DWElementalDamageRatePvM -> Percentage elemental damage caused by the Dark Wizard in PvE.
  DKElementalDamageRatePvM -> elemental elemental damage caused by Percentage Dark Knight in PvE.
  FEElementalDamageRatePvM -> elemental damage caused by Percentage Fairy Elf in PvE.
  MGElementalDamageRatePvM -> Percentage elemental damage caused by the Magic Gladiator in PvE.
  DLElementalDamageRatePvM -> Percentage elemental damage caused by the Dark Lord in PvE.
  SUElementalDamageRatePvM -> elemental damage caused by Percentage Summoner in PvE.
  RFElementalDamageRatePvM -> elemental damage caused by Percentage Rage Fighter in PvE.
  =================================================
  Character Class X Class Elemental Damage Rate Settings
  =================================================
  DWElementalDamageRateToDW -> elemental damage caused by Percentage Dark Wizard against DWs.
  DWElementalDamageRateToDK -> elemental damage caused by Percentage Dark Wizard against DKs.
  DWElementalDamageRateToFE -> elemental damage caused by Percentage Dark Wizard against AGs.
  DWElementalDamageRateToMG -> elemental damage caused by Percentage Dark Wizard against MGs.
  DWElementalDamageRateToDL -> elemental damage caused by Percentage Dark Wizard against DLs.
  DWElementalDamageRateToSU -> elemental damage caused by Percentage Dark Wizard against SUs.
  DWElementalDamageRateToRF -> elemental damage caused by Percentage Dark Wizard against RFs.
  DKElementalDamageRateToDW -> Percentage elemental damage caused by the Dark Knight against DWs.
  DKElementalDamageRateToDK -> Percentage elemental damage caused by the Dark Knight against DKs.
  DKElementalDamageRateToFE -> Percentage elemental damage caused by the Dark Knight against AGs.
  DKElementalDamageRateToMG -> Percentage elemental damage caused by the Dark Knight against MGs.
  DKElementalDamageRateToDL -> Percentage elemental damage caused by the Dark Knight against DLs.
  DKElementalDamageRateToSU -> Percentage elemental damage caused by the Dark Knight against SUs.
  DKElementalDamageRateToRF -> Percentage elemental damage caused by the Dark Knight against RFs.
  FEElementalDamageRateToDW -> elemental damage caused by Percentage Fairy Elf against DWs.
  FEElementalDamageRateToDK -> elemental damage caused by Percentage Fairy Elf against DKs.
  FEElementalDamageRateToFE -> elemental damage caused by Percentage Fairy Elf against AGs.
  FEElementalDamageRateToMG -> elemental damage caused by Percentage Fairy Elf against MGs.
  FEElementalDamageRateToDL -> elemental damage caused by Percentage Fairy Elf against DLs.
  FEElementalDamageRateToSU -> elemental damage caused by Percentage Fairy Elf against SUs.
  FEElementalDamageRateToRF -> elemental damage caused by Percentage Fairy Elf against RFs.
  MGElementalDamageRateToDW -> Percentage elemental damage caused by the Magic Gladiator against DWs.
  MGElementalDamageRateToDK -> Percentage elemental damage caused by the Magic Gladiator against DKs.
  MGElementalDamageRateToFE -> Percentage elemental damage caused by the Magic Gladiator against AGs.
  MGElementalDamageRateToMG -> Percentage elemental damage caused by the Magic Gladiator against MGs.
  MGElementalDamageRateToDL -> Percentage elemental damage caused by the Magic Gladiator against DLs.
  MGElementalDamageRateToSU -> Percentage elemental damage caused by the Magic Gladiator against SUs.
  MGElementalDamageRateToRF -> Percentage elemental damage caused by the Magic Gladiator against RFs.
  DLElementalDamageRateToDW -> Percentage elemental damage caused by the Dark Lord against DWs.
  DLElementalDamageRateToDK -> Percentage elemental damage caused by the Dark Lord against DKs.
  DLElementalDamageRateToFE -> Percentage elemental damage caused by the Dark Lord against AGs.
  DLElementalDamageRateToMG -> Percentage elemental damage caused by the Dark Lord against MGs.
  DLElementalDamageRateToDL -> Percentage elemental damage caused by the Dark Lord against DLs.
  DLElementalDamageRateToSU -> Percentage elemental damage caused by the Dark Lord against SUs.
  DLElementalDamageRateToRF -> Percentage elemental damage caused by the Dark Lord against RFs.
  SUElementalDamageRateToDW -> elemental damage caused by Percentage Summoner against DWs.
  SUElementalDamageRateToDK -> elemental damage caused by Percentage Summoner against DKs.
  SUElementalDamageRateToFE -> elemental damage caused by Percentage Summoner against AGs.
  SUElementalDamageRateToMG -> elemental damage caused by Percentage Summoner against MGs.
  SUElementalDamageRateToDL -> elemental damage caused by Percentage Summoner against DLs.
  SUElementalDamageRateToSU -> elemental damage caused by Percentage Summoner against SUs.
  SUElementalDamageRateToRF -> elemental damage caused by Percentage Summoner against RFs.
  RFElementalDamageRateToDW -> elemental damage caused by Percentage Rage Fighter against DWs.
  RFElementalDamageRateToDK -> elemental damage caused by Percentage Rage Fighter against DKs.
  RFElementalDamageRateToFE -> elemental damage caused by Percentage Rage Fighter against AGs.
  RFElementalDamageRateToMG -> elemental damage caused by Percentage Rage Fighter against MGs.
  RFElementalDamageRateToDL -> elemental damage caused by Percentage Rage Fighter against DLs.
  RFElementalDamageRateToSU -> elemental damage caused by Percentage Rage Fighter against SUs.
  RFElementalDamageRateToRF -> elemental damage caused by Percentage Rage Fighter against RFs.
  =================================================
  Character Elemental Defense Settings
  =================================================
  DWElementalDefenseConstA -> Constant formula calculating the elemental defense of the Dark Wizard.
  # FORMULA = (PlayerDexterity / DWElementalDefenseConstA) #
  DKElementalDefenseConstA -> Constant formula calculating the elemental defense of the Dark Knight.
  # FORMULA = (PlayerDexterity / DKElementalDefenseConstA) #
  FEElementalDefenseConstA -> Constant formula calculating the elemental defense Fairy Elf.
  # FORMULA = (PlayerDexterity / FEElementalDefenseConstA) #
  MGElementalDefenseConstA -> Constant formula calculating the elemental defense of Magic Gladiator.
  # FORMULA = (PlayerDexterity / MGElementalDefenseConstA) #
  DLElementalDefenseConstA -> Constant formula calculating the elemental defense of the Dark Lord.
  # FORMULA = (PlayerDexterity / DLElementalDefenseConstA) #
  SUElementalDefenseConstA -> Constant formula calculating the elemental defense of Summoner.
  # FORMULA = (PlayerDexterity / SUElementalDefenseConstA) #
  RFElementalDefenseConstA -> Constant formula calculating the elemental defense of Rage Fighter.
  # FORMULA = (PlayerDexterity / RFElementalDefenseConstA) #
  =================================================
  Character Elemental Damage Settings
  =================================================
  DWElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage of the Dark Wizard.
  DWElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage of the Dark Wizard.
  # FORMULA = (PlayerEnergy / DWElementalDamageMinConstA) #
  # FORMULA = (PlayerEnergy / DWElementalDamageMaxConstA) #
  DKElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage of the Dark Knight.
  DKElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage of the Dark Knight.
  # FORMULA = (PlayerStrength / DKElementalDamageMinConstA) #
  # FORMULA = (PlayerStrength / DKElementalDamageMaxConstA) #
  FEElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage Fairy Elf.
  FEElementalDamageMinConstB -> Constant formula for calculating the minimum elemental damage Fairy Elf.
  FEElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage Fairy Elf.
  FEElementalDamageMaxConstB -> Constant formula for calculating the maximum elemental damage Fairy Elf.
  # FORMULA = ((PlayerStrength / FEElementalDamageMinConstA) + (PlayerDexterity / FEElementalDamageMinConstB)) #
  # FORMULA = ((PlayerStrength / FEElementalDamageMaxConstA) + (PlayerDexterity / FEElementalDamageMaxConstB)) #
  MGElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage Magic Gladiator.
  MGElementalDamageMinConstB -> Constant formula for calculating the minimum elemental damage Magic Gladiator.
  MGElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage Magic Gladiator.
  MGElementalDamageMaxConstB -> Constant formula for calculating the maximum elemental damage Magic Gladiator.
  # FORMULA = ((PlayerStrength / MGElementalDamageMinConstA) + (PlayerEnergy / MGElementalDamageMinConstB)) #
  # FORMULA = ((PlayerStrength / MGElementalDamageMaxConstA) + (PlayerEnergy / MGElementalDamageMaxConstB)) #
  DLElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage of the Dark Lord.
  DLElementalDamageMinConstB -> Constant formula for calculating the minimum elemental damage of the Dark Lord.
  DLElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage of the Dark Lord.
  DLElementalDamageMaxConstB -> Constant formula for calculating the maximum elemental damage of the Dark Lord.
  # FORMULA = ((PlayerStrength / DLElementalDamageMinConstA) + (PlayerEnergy / DLElementalDamageMinConstB)) #
  # FORMULA = ((PlayerStrength / DLElementalDamageMaxConstA) + (PlayerEnergy / DLElementalDamageMaxConstB)) #
  SUElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage Summoner.
  SUElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage Summoner.
  # FORMULA = (PlayerEnergy / SUElementalDamageMinConstA) #
  # FORMULA = (PlayerEnergy / SUElementalDamageMaxConstA) #
  RFElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage Rage Fighter.
  RFElementalDamageMinConstB -> Constant formula for calculating the minimum elemental damage Rage Fighter.
  RFElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage Rage Fighter.
  RFElementalDamageMaxConstB -> Constant formula for calculating the maximum elemental damage Rage Fighter.
  # FORMULA = ((PlayerStrength / RFElementalDamageMinConstA) + (PlayerVitality / RFElementalDamageMinConstB)) #
  # FORMULA = ((PlayerStrength / RFElementalDamageMaxConstA) + (PlayerVitality / RFElementalDamageMaxConstB)) #
  =================================================
  Character Elemental Attack Success Rate Settings
  =================================================
  DWElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack the Dark Wizard.
  DWElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack the Dark Wizard.
  DWElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack the Dark Wizard.
  DWElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack the Dark Wizard.
  # FORMULA = ((PlayerLevel*DWElementalAttackSuccessRateConstA)+(PlayerStrength/DWElementalAttackSuccessRateConstB)+((PlayerDexterity*DWElementalAttackSuccessRateConstC)/DWElementalAttackSuccessRateConstD)) #
  DKElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack the Dark Knight.
  DKElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack the Dark Knight.
  DKElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack the Dark Knight.
  DKElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack the Dark Knight.
  # FORMULA = ((PlayerLevel*DKElementalAttackSuccessRateConstA)+(PlayerStrength/DKElementalAttackSuccessRateConstB)+((PlayerDexterity*DKElementalAttackSuccessRateConstC)/DKElementalAttackSuccessRateConstD)) #
  FEElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack Fairy Elf.
  FEElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack Fairy Elf.
  FEElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack Fairy Elf.
  FEElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack Fairy Elf.
  # FORMULA = ((PlayerLevel*FEElementalAttackSuccessRateConstA)+(PlayerStrength/FEElementalAttackSuccessRateConstB)+((PlayerDexterity*FEElementalAttackSuccessRateConstC)/FEElementalAttackSuccessRateConstD)) #
  MGElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack the Magic Gladiator.
  MGElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack the Magic Gladiator.
  MGElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack the Magic Gladiator.
  MGElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack the Magic Gladiator.
  # FORMULA = ((PlayerLevel*MGElementalAttackSuccessRateConstA)+(PlayerStrength/MGElementalAttackSuccessRateConstB)+((PlayerDexterity*MGElementalAttackSuccessRateConstC)/MGElementalAttackSuccessRateConstD)) #
  DLElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack the Dark Lord.
  DLElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack the Dark Lord.
  DLElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack the Dark Lord.
  DLElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack the Dark Lord.
  # FORMULA = ((PlayerLevel*DLElementalAttackSuccessRateConstA)+(PlayerStrength/DLElementalAttackSuccessRateConstB)+((PlayerDexterity*DLElementalAttackSuccessRateConstC)/DLElementalAttackSuccessRateConstD)) #
  SUElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack the Summoner.
  SUElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack the Summoner.
  SUElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack the Summoner.
  SUElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack the Summoner.
  # FORMULA = ((PlayerLevel*SUElementalAttackSuccessRateConstA)+(PlayerStrength/SUElementalAttackSuccessRateConstB)+((PlayerDexterity*SUElementalAttackSuccessRateConstC)/SUElementalAttackSuccessRateConstD)) #
  RFElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack Rage Fighter.
  RFElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack Rage Fighter.
  RFElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack Rage Fighter.
  RFElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack Rage Fighter.
  # FORMULA = ((PlayerLevel*RFElementalAttackSuccessRateConstA)+(PlayerStrength/RFElementalAttackSuccessRateConstB)+((PlayerDexterity*RFElementalAttackSuccessRateConstC)/RFElementalAttackSuccessRateConstD)) #
  =================================================
  Character Elemental Defense Success Rate Settings
  =================================================
  DWElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of the Dark Wizard.
  # FORMULA = (PlayerDexterity / DWElementalDefenseSuccessRateConstA) #
  DKElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of the Dark Knight.
  # FORMULA = (PlayerDexterity / DKElementalDefenseSuccessRateConstA) #
  FEElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense Fairy Elf.
  # FORMULA = (PlayerDexterity / FEElementalDefenseSuccessRateConstA) #
  MGElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of Magic Gladiator.
  # FORMULA = (PlayerDexterity / MGElementalDefenseSuccessRateConstA) #
  DLElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of the Dark Lord.
  # FORMULA = (PlayerDexterity / DLElementalDefenseSuccessRateConstA) #
  SUElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of Summoner.
  # FORMULA = (PlayerDexterity / SUElementalDefenseSuccessRateConstA) #
  RFElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of Rage Fighter.
  # FORMULA = (PlayerDexterity / RFElementalDefenseSuccessRateConstA) #
  ================================================
  Mana Shield Skill Settings
  =================================================
  ManaShieldConstA -> Constant formula for damage reduction Mana Shield spell.
  ManaShieldConstB -> Constant formula for damage reduction Mana Shield spell.
  ManaShieldConstC -> Constant formula for damage reduction Mana Shield spell.
  ManaShieldRateDW -> Percentage of effect that will be applied to DWs.
  ManaShieldRateDK -> Percentage of effect that will be applied to DKs.
  ManaShieldRateFE -> Percentage of effect that will apply to AGs.
  ManaShieldRateMG -> Percentage of effect that will be applied to MGs.
  ManaShieldRateDL -> Percentage of effect that will apply to DLs.
  ManaShieldRateSU -> Percentage of effect that will be applied to SUs.
  ManaShieldRateRF -> Percentage of effect that will be applied to RFs.
  ManaShieldTimeConstA -> duration of Formula constant in seconds Mana Shield spell.
  ManaShieldTimeConstB -> duration of Formula constant in seconds Mana Shield spell.
  ManaShieldMaxRate -> Maximum amount of damage reduction of Mana Shield spell.
  # FORMULA = (ManaShieldConstA + (PlayerDexterity / ManaShieldConstB) + (PlayerEnergy / gServerInfo.m_ManaShieldConstC)) #
  # FORMULA = (ManaShieldTimeConstA + (PlayerEnergy / ManaShieldTimeConstB)) #
  =================================================
  Heal Skill Settings
  =================================================
  HealConstA -> Constant formula recovery of life Heal spell.
  HealConstB -> Constant formula recovery of life Heal spell.
  # FORMULA = (HealConstA + (PlayerEnergy / HealConstB)) #
  =================================================
  Greater Defense Skill Settings
  =================================================
  GreaterDefenseConstA -> Constant formula of defense increased Greater Defense magic.
  GreaterDefenseConstB -> Constant formula of defense increased Greater Defense magic.
  GreaterDefenseRateDW -> Percentage of effect that will be applied to DWs.
  GreaterDefenseRateDK -> Percentage of effect that will be applied to DKs.
  GreaterDefenseRateFE -> Percentage of effect that will apply to AGs.
  GreaterDefenseRateMG -> Percentage of effect that will be applied to MGs.
  GreaterDefenseRateDL -> Percentage of effect that will apply to DLs.
  GreaterDefenseRateSU -> Percentage of effect that will be applied to SUs.
  GreaterDefenseRateRF -> Percentage of effect that will be applied to RFs.
  GreaterDefenseTimeConstA -> Duration in seconds of Greater Defense magic.
  # FORMULA = (GreaterDefenseConstA + (PlayerEnergy / GreaterDefenseConstB)) #
  =================================================
  Greater Damage Skill Settings
  =================================================
  GreaterDamageConstA -> Constant formula increase of Greater Damage magic damage.
  GreaterDamageConstB -> Constant formula increase of Greater Damage magic damage.
  GreaterDamageRateDW -> Percentage of effect that will be applied to DWs.
  GreaterDamageRateDK -> Percentage of effect that will be applied to DKs.
  GreaterDamageRateFE -> Percentage of effect that will apply to AGs.
  GreaterDamageRateMG -> Percentage of effect that will be applied to MGs.
  GreaterDamageRateDL -> Percentage of effect that will apply to DLs.
  GreaterDamageRateSU -> Percentage of effect that will be applied to SUs.
  GreaterDamageRateRF -> Percentage of effect that will be applied to RFs.
  GreaterDamageTimeConstA -> Duration in seconds of Greater Damage magic.
  # FORMULA = (GreaterDamageConstA + (PlayerEnergy / GreaterDamageConstB)) #
  =================================================
  Summon Monster Skill Settings
  =================================================
  SummonMonster1 -> monster number to be raised by Summon Goblin magic.
  SummonMonster2 -> monster number to be invoked by the magic Summon Stone Golem.
  SummonMonster3 -> monster number to be invoked by the magic Summon Assassin.
  SummonMonster4 -> monster number to be invoked by the magic Summon Elite Yeti.
  SummonMonster5 -> monster number to be raised by the Summon Dark Knight magic.
  SummonMonster6 -> monster number to be invoked by the magic Summon Bali.
  SummonMonster7 -> monster number to be raised by the Summon Soldier magic.
  SummonMonster8 -> monster number to be invoked by the magic Summon Satyros.
  =================================================
  Greater LifeSkill Settings
  =================================================
  GreaterLifeConstA -> Constant formula of increased life of the Greater Life magic.
  GreaterLifeConstB -> Constant formula of increased life of the Greater Life magic.
  GreaterLifeConstC -> Constant formula of increased life of the Greater Life magic.
  GreaterLifeRateDW -> Percentage of effect that will be applied to DWs.
  GreaterLifeRateDK -> Percentage of effect that will be applied to DKs.
  GreaterLifeRateFE -> Percentage of effect that will apply to AGs.
  GreaterLifeRateMG -> Percentage of effect that will be applied to MGs.
  GreaterLifeRateDL -> Percentage of effect that will apply to DLs.
  GreaterLifeRateSU -> Percentage of effect that will be applied to SUs.
  GreaterLifeRateRF -> Percentage of effect that will be applied to RFs.
  GreaterLifeTimeConstA -> Constant formula length in seconds of the Greater Life magic.
  GreaterLifeTimeConstB -> Constant formula length in seconds of the Greater Life magic.
  GreaterLifeMaxRate -> Maximum amount of increased Greater Life magic of life.
  # FORMULA = (GreaterLifeConstA + (PlayerVitality / GreaterLifeConstB) + (PlayerEnergy / GreaterLifeConstC)) #
  # FORMULA = (GreaterLifeTimeConstA + (PlayerEnergy / GreaterLifeTimeConstB)) #
  =================================================
  Fire Slash Skill Settings
  =================================================
  FireSlashConstA -> Constant formula of defense reduction Slash Fire magic.
  FireSlashConstB -> Constant formula of defense reduction Slash Fire magic.
  FireSlashTimeConstA -> Duration in seconds of Fire Slash magic.
  FireSlashMaxRate -> maximum reduction of defense of Fire Slash magic value.
  # FORMULA = (FireSlashConstA + (PlayerEnergy / FireSlashConstB)) #
  =================================================
  Greater Critical Damage Skill Settings
  =================================================
  GreaterCriticalDamageConstA -> Constant formula of critical damage increased Greater Critical Damage magic.
  GreaterCriticalDamageConstB -> Constant formula of critical damage increased Greater Critical Damage magic.
  GreaterCriticalDamageTimeConstA -> Constant formula length in seconds of Greater Critical Damage magic.
  GreaterCriticalDamageTimeConstB -> Constant formula length in seconds of Greater Critical Damage magic.
  # FORMULA = ((PlayerEnergy / GreaterCriticalDamageConstA) + (PlayerLeadership / GreaterCriticalDamageConstB)) #
  # FORMULA = (GreaterCriticalDamageTimeConstA + (PlayerEnergy / GreaterCriticalDamageTimeConstB)) #
  =================================================
  Stern Skill Settings
  =================================================
  SternTimeConstA -> Duration in seconds of Stern magic.
  =================================================
  Greater Mana Skill Settings
  =================================================
  GreaterManaConstA -> magic mana increased Value Greater Mana.
  GreaterManaTimeConstA -> Duration in seconds of Greater Mana magic.
  =================================================
  Invisibility Skill Settings
  =================================================
  InvisibilityTimeConstA -> Duration in seconds of Invisibility spell.
  =================================================
  Brand Skill Settings
  =================================================
  BrandTimeConstA -> Duration in seconds Brand magic.
  =================================================
  Infinity Arrow Skill Settings
  =================================================
  InfinityArrowTimeConstA -> Duration in seconds of magic Infinity Arrow.
  =================================================
  Magic Damage Immunity Skill Settings
  =================================================
  MagicDamageImmunityTimeConstA -> Duration in seconds of magic Magic Damage Immunity.
  =================================================
  Physi Damage Immunity Skill Settings
  =================================================
  PhysiDamageImmunityTimeConstA -> Duration in seconds of Physi Damage Immunity magic.
  =================================================
  Drain Life Skill Settings
  =================================================
  DrainLifeConstA -> Constant Formula Drain Life spell of recovery life.
  DrainLifeConstB -> Constant Formula Drain Life spell of recovery life.
  # FORMULA = (((* PlayerDamage DrainLifeConstA) / 100) + (PlayerEnergy / DrainLifeConstB)) #
  =================================================
  Reflect Damage Skill Settings
  =================================================
  ReflectDamageConstA -> Constant Formula Reflect Damage magic of damage reflection.
  ReflectDamageConstB -> Constant Formula Reflect Damage magic of damage reflection.
  ReflectDamageRateDW -> Percentage of effect that will be applied to DWs.
  ReflectDamageRateDK -> Percentage of effect that will be applied to DKs.
  ReflectDamageRateFE -> Percentage of effect that will apply to AGs.
  ReflectDamageRateMG -> Percentage of effect that will be applied to MGs.
  ReflectDamageRateDL -> Percentage of effect that will apply to DLs.
  ReflectDamageRateSU -> Percentage of effect that will be applied to SUs.
  ReflectDamageRateRF -> Percentage of effect that will be applied to RFs.
  ReflectDamageTimeConstA -> Constant formula length in seconds Reflect Damage spell.
  ReflectDamageTimeConstB -> Constant formula length in seconds Reflect Damage spell.
  ReflectDamageMaxRate -> Maximum amount of reflection Reflect Damage spell damage.
  # FORMULA = (ReflectDamageConstA + (PlayerEnergy / ReflectDamageConstB)) #
  # FORMULA = (ReflectDamageTimeConstA + (PlayerEnergy / ReflectDamageTimeConstB)) #
  =================================================
  Power Sword Skill Settings
  =================================================
  SwordPowerConstA -> Constant formula of increasing damage and speed of the Power Sword magic.
  SwordPowerConstB -> Constant formula of reduction of life and defense of the Power Sword magic.
  SwordPowerTimeConstA -> Constant length of the formula in seconds the Power Sword magic.
  SwordPowerTimeConstB -> Constant length of the formula in seconds the Power Sword magic.
  SwordPowerMaxRate -> Value Maximum Power Sword magic damage increased.
  # FORMULA = (PlayerEnergy / SwordPowerConstA) #
  # FORMULA = (40- (PlayerEnergy / SwordPowerConstB)) #
  # FORMULA = (SwordPowerTimeConstA + (PlayerEnergy / SwordPowerTimeConstB)) #
  =================================================
  Skill Sleep Settings
  =================================================
  SleepConstA -> Constant Formula chance to Sleep magic hit.
  SleepConstB -> Constant Formula chance to Sleep magic hit.
  SleepTimeConstA -> Constant formula length in seconds from Sleep magic.
  SleepTimeConstB -> Constant formula length in seconds from Sleep magic.
  SleepMaxTime -> Duration in Maximum Sleep magic seconds.
  # FORMULA = (SleepConstA + (PlayerEnergy / SleepConstB)) #
  # FORMULA = (SleepTimeConstA + (PlayerEnergy / SleepTimeConstB)) #
  =================================================
  Lesser Defense Skill Settings
  =================================================
  LesserDefenseConstA -> Constant Formula chance to hit the Lesser Defense magic.
  LesserDefenseConstB -> Constant Formula chance to hit the Lesser Defense magic.
  LesserDefenseConstC -> Constant formula of defense reduction Lesser Defense magic.
  LesserDefenseConstD -> Constant formula of defense reduction Lesser Defense magic.
  LesserDefenseTimeConstA -> Constant formula length in seconds of the Lesser Defense magic.
  LesserDefenseTimeConstB -> Constant formula length in seconds of the Lesser Defense magic.
  LesserDefenseMaxRate -> Maximum Value defense reduction of Lesser Defense magic.
  # FORMULA = (LesserDefenseConstA + (PlayerEnergy / LesserDefenseConstB)) #
  # FORMULA = (LesserDefenseConstC + (PlayerEnergy / LesserDefenseConstD)) #
  # FORMULA = (LesserDefenseTimeConstA + (PlayerEnergy / LesserDefenseTimeConstB)) #
  =================================================
  Lesser Skill Damage Settings
  =================================================
  LesserDamageConstA -> Constant Formula chance to hit the magic Lesser Damage.
  LesserDamageConstB -> Constant Formula chance to hit the magic Lesser Damage.
  LesserDamageConstC -> Constant formula for damage reduction of magic Lesser Damage.
  LesserDamageConstD -> Constant formula for damage reduction of magic Lesser Damage.
  LesserDamageTimeConstA -> Constant formula length in seconds of magic Lesser Damage.
  LesserDamageTimeConstB -> Constant formula length in seconds of magic Lesser Damage.
  LesserDamageMaxRate -> Maximum amount of reduction Lesser Damage magic damage.
  # FORMULA = (LesserDamageConstA + (PlayerEnergy / LesserDamageConstB)) #
  # FORMULA = (LesserDamageConstC + (PlayerEnergy / LesserDamageConstD)) #
  # FORMULA = (LesserDamageTimeConstA + (PlayerEnergy / LesserDamageTimeConstB)) #
  =================================================
  Sahamutt Skill Settings
  =================================================
  SahamuttConstA -> Percentage of damage that will be periodic in Sahamutt magic.
  =================================================
  Neil Skill Settings
  =================================================
  NeilConstA -> Percentage of damage that will be periodic in magic Neil.
  =================================================
  Magic Circle Skill Settings
  =================================================
  MagicCircleConstA -> Percentage of increase in the minimum damage of the Magic Circle magic.
  MagicCircleTimeConstA -> Duration in seconds of the Magic Circle magic.
  =================================================
  Recover Shield Skill Settings
  =================================================
  ShieldRecoverConstA -> Constant formula shell Recovery Magic Shield Recover.
  ShieldRecoverConstB -> Constant formula shell Recovery Magic Shield Recover.
  # FORMULA = (ShieldRecoverConstA + (PlayerEnergy / ShieldRecoverConstB)) #
  =================================================
  Dragon Slayer Skill Settings
  =================================================
  DragonSlayerConstA -> Constant Formula chance to hit the Dragon Slayer magic.
  DragonSlayerConstB -> Constant Formula chance to hit the Dragon Slayer magic.
  DragonSlayerConstC -> Constant formula SD reduction percentage of Dragon Slayer magic.
  DragonSlayerConstD -> Constant formula SD reduction percentage of Dragon Slayer magic.
  DragonSlayerMaxRate -> Value Maximum SD reduction percentage of Dragon Slayer magic.
  # FORMULA = (DragonSlayerConstA + (PlayerEnergy / DragonSlayerConstB)) #
  # FORMULA = (DragonSlayerConstC + (PlayerEnergy / DragonSlayerConstD)) #
  =================================================
  Greater Ignore Defense Skill Rate Settings
  =================================================
  GreaterIgnoreDefenseRateConstA -> Constant Formula chance to ignore the defense of magic Greater Ignore Defense Rate.
  GreaterIgnoreDefenseRateConstB -> Constant formula change to ignore defense magic Greater Ignore Defense Rate.
  GreaterIgnoreDefenseRateTimeConstA -> Constant length formula in seconds the Greater Ignore Defense Rate magic.
  GreaterIgnoreDefenseRateTimeConstB -> Constant length formula in seconds the Greater Ignore Defense Rate magic.
  # FORMULA = (GreaterIgnoreDefenseRateConstA + (PlayerEnergy / GreaterIgnoreDefenseRateConstB)) #
  # FORMULA = (GreaterIgnoreDefenseRateTimeConstA + (PlayerEnergy / GreaterIgnoreDefenseRateTimeConstB)) #
  =================================================
  Fitness Skill Settings
  =================================================
  FitnessConstA -> Constant formula of increased vitality of Fitness Magic.
  FitnessConstB -> Constant formula of increased vitality of Fitness Magic.
  FitnessTimeConstA -> Constant formula length in seconds of Fitness Magic.
  FitnessTimeConstB -> Constant formula length in seconds of Fitness Magic.
  # FORMULA = (FitnessConstA + (PlayerEnergy / FitnessConstB)) #
  =================================================
  Greater Defense Success Rate Skill Settings
  =================================================
  GreaterDefenseSuccessRateConstA -> Constant formula increased chance of defending Greater Defense Success Rate magic.
  GreaterDefenseSuccessRateConstB -> Constant formula increased chance of defending Greater Defense Success Rate magic.
  GreaterDefenseSuccessRateTimeConstA -> Constant length formula in seconds of Greater Defense Success Rate magic.
  GreaterDefenseSuccessRateTimeConstB -> Constant length formula in seconds of Greater Defense Success Rate magic.
  # FORMULA = (GreaterDefenseSuccessRateConstA + (PlayerEnergy / GreaterDefenseSuccessRateConstB)) #
  # FORMULA = (GreaterDefenseSuccessRateTimeConstA + (PlayerEnergy / GreaterDefenseSuccessRateTimeConstB)) #
  =================================================
  Party Heal Skill Settings
  =================================================
  PartyHealConstA -> Constant formula recovery of life the magic Heal Party.
  PartyHealConstB -> Constant formula recovery of life the magic Heal Party.
  # FORMULA = (PartyHealConstA + (PlayerEnergy / PartyHealConstB)) #
  =================================================
  Bless Skill Settings
  =================================================
  BlessConstA -> Constant formula increasing points of the Bless spell.
  BlessTimeConstA -> Duration in seconds of the Bless spell.
  # FORMULA = (PlayerEnergy / BlessConstA) #
  =================================================
  Blind Skill Settings
  =================================================
  BlindConstA -> Constant Formula chance to hit the Blind spell.
  BlindConstB -> Constant Formula chance to hit the Blind spell.
  BlindConstC -> Percentage of reducing chance to hit by an attack from the Blind spell.
  BlindTimeConstA -> Duration in seconds of the Blind spell.
  # FORMULA = (BlindConstA + (PlayerEnergy / BlindConstB)) #
  =================================================
  Earth Prison Skill Settings
  =================================================
  EarthPrisonConstA -> Chance to paralyze the Earth Prison magic.
  =================================================
  Iron Defense Skill Settings
  =================================================
  IronDefenseConstA -> Life Quantity added by the magic Iron Defense.
  IronDefenseConstB -> defense Quantity added by the magic Iron Defense.
  IronDefenseTimeConstA -> Duration in seconds of Iron Defense magic.
  =================================================
  Blood Howling Skill Settings
  =================================================
  BloodHowlingConstA -> Chance to hit the magic Howling Blood.
  BloodHowlingConstB -> periodic damage caused by magic Howling Blood.
  BloodHowlingTimeConstA -> Duration in seconds of magic Howling Blood.
  =================================================
  Blood Castle Event Settings
  =================================================
  BloodCastleEvent -> Turn on or off Blood Castle event (0 = Off / 1 = League).
  =================================================
  Castle Deep Event Settings
  =================================================
  CastleDeepEvent -> Turn on or off Castle Deep event (0 = Off / 1 = League).
  CastleDeepEventTime -> the Castle Deep event duration time.
  =================================================
  Castle Siege Event Settings
  =================================================
  CastleSiegeEvent -> Turn on or off event Castle Siege (0 = Off / 1 = League).
  CastleSiegeCycleStartYear -> Year initialization of the Castle Siege cycle.
  CastleSiegeCycleStartMonth -> Startup Month of Castle Siege cycle.
  CastleSiegeCycleStartDay -> Startup Day at Castle Siege cycle.
  CastleSiegeOffensiveWeaponDamage -> damage caused by the offending catapult in Castle Siege.
  CastleSiegeDefensiveWeaponDamage -> Damage caused by catapult defender in Castle Siege.
  CastleSiegeLowerAccumulatedTimeValue -> Total time, in milliseconds, lost when losing connection to the crown.
  CastleSiegeDecayAccumulatedTimeValue -> Total time, in milliseconds, lost every second out of the crown room.
  =================================================
  Chaos Castle Event Settings
  =================================================
  ChaosCastleEvent -> Turn on or off Chaos Castle event (0 = Off / 1 = League).
  ChaosCastleBlowUserRate -> Percentage chance of Chaos Castle monsters explode after death.
  =================================================
  Crywolf Event Settings
  =================================================
  CrywolfEvent -> Turn on or off Crywolf event (0 = Off / 1 = League).
  CrywolfBenefitSwitch -> Turn on or off the benefits of winning the event (0 = Off / 1 = League).
  CrywolfBenefitChaosRate -> Increase in the success rate of ChaosMix after winning the event.
  CrywolfBenefitMonsterLife -> Percentage of life of the monsters after winning the event.
  CrywolfPenaltySwitch -> Turn on or off the penalties to lose the event (0 = Off / 1 = League).
  CrywolfPenaltyJewelDrop -> drop Percentage of jewelry after missing the event.
  CrywolfPenaltyExperience -> Percentage of experience gained after losing the event.
  =================================================
  Devil Square Event Settings
  =================================================
  DevilSquareEvent -> Turn on or off event Devil Square (0 = Off / 1 = League).
  =================================================
  Double Goer Event Settings
  =================================================
  DoubleGoerEvent -> Turn on or off Double Goer Event (0 = Off / 1 = League).
  DoubleGoerDifficultRate -> Double Event difficulty Percentage Goer.
  =================================================
  Illusion Temple Event Settings
  =================================================
  IllusionTempleEvent -> Turn on or off event Illusion Temple (0 = Off / 1 = League).
  IllusionTempleRewardFenrirRate -> Percentage chance to drop a Golden Fenrir for the winner of the event. (x / 10000)
  =================================================
  Imperial Guardian Event Settings
  =================================================
  ImperialGuardianEvent -> Turn on or off event Imperial Guardian (0 = Off / 1 = League).
  ImperialGuardianDifficultRate -> Imperial Guardian Event difficulty percentage.
  =================================================
  Invasion Manager Settings
  =================================================
  InvasionManagerSwitch -> Turn on or off invasions system (0 = Off / 1 = League).
  =================================================
  Kanturu Event Settings
  =================================================
  KanturuEvent -> Turn on or off Kanturu event (0 = Off / 1 = League).
  =================================================
  Moss Merchant Event Settings
  =================================================
  MossMerchantEvent -> Turn on or off Moss Merchant (0 = Off / 1 = League).
  MossMerchantEventTime -> Moss Merchant Length.
  =================================================
  Raklion Event Settings
  =================================================
  RaklionEvent -> Turn on or off Raklion event (0 = Off / 1 = League).

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  6345 32002 47 0 1.00 0.60 0.00 1.5 0.0 0.0
  6345 32002 24 0 1.00 0.60 0.00 1.5 0.0 0.0
  6345 32002 31 0 1.00 0.60 0.00 1.5 0.0 0.0
  6345 32002 40 0 ​​1.00 0.60 0.00 1.5 0.0 0.0
  6345 32002 08 0 1.00 0.60 0.00 1.5 0.0 0.0
  6345 32002 17 0 1.00 0.60 0.00 1.5 0.0 0.0
  6345 32002 46 0 1.00 0.60 0.00 1.5 0.0 0.0
  6345 32002 23 0 1.00 0.60 0.00 1.5 0.0 0.0
  6345 32002 35 0 1.00 0.40 0.00 2.0 0.0 0.0
  6345 32002 39 0 1.00 0.40 0.00 2.0 0.0 0.0
  6345 32002 44 0 1.00 0.40 0.00 2.0 0.0 0.0
  6345 32002 45 0 1.00 0.40 0.00 2.0 0.0 0.0
  6345 32002 12 0 1.00 0.40 0.00 2.0 0.0 0.0
  6345 32002 16 0 1.00 0.40 0.00 2.0 0.0 0.0
  6345 32002 21 0 1.00 0.40 0.00 2.0 0.0 0.0
  6345 32002 22 0 1.00 0.40 0.00 2.0 0.0 0.0
  6345 32002 61 0 1.00 0.40 0.00 2.0 0.0 0.0
  6345 32002 60 0 1.00 0.40 0.00 2.0 0.0 0.0
  6345 32002 59 0 1.00 0.40 0.00 2.0 0.0 0.0
  6345 32002 62 0 1.00 0.40 0.00 2.0 0.0 0.0
  6345 32002 55 0 1.00 0.40 0.00 2.0 0.0 0.0
  6345 32002 52 0 1.00 0.40 0.00 2.0 0.0 0.0
  6345 32002 53 0 1.00 0.40 0.00 2.0 0.0 0.0
  6345 32002 54 0 1.00 0.40 0.00 2.0 0.0 0.0
  6346 32002 61 0 1.00 0.75 0.62 1.5 0.0 0.0
  32002 6346 42 0 1.00 0.75 0.62 1.5 0.0 0.0
  6346 32002 60 0 1.00 0.75 0.62 2.0 0.0 0.0
  32002 6346 41 0 1.00 0.75 0.62 2.0 0.0 0.0
  6346 32002 63 0 1.00 0.75 0.62 2.0 0.0 0.0
  6346 32002 44 0 1.00 0.75 0.62 2.0 0.0 0.0
  32002 6346 42 0 1.00 0.75 0.62 2.0 0.0 0.0
  6346 32002 59 0 1.00 0.75 0.62 2.5 0.0 0.0
  6346 32002 40 0 ​​1.00 0.75 0.62 2.5 0.0 0.0
  6346 32002 62 0 0.30 0.30 1.00 3.5 0.0 0.0
  32002 6346 43 0 0.30 0.30 1.00 3.5 0.0 0.0
  6346 32002 65 0 0.60 0.45 1.00 2.5 0.0 0.0
  6346 32002 46 0 0.60 0.45 1.00 2.5 0.0 0.0
  6346 32002 58 0 0.30 0.30 1.00 3.0 0.0 0.0
  32002 6346 39 0 0.30 0.30 1.00 3.0 0.0 0.0
  6346 32002 64 0 0.60 0.45 1.00 3.0 0.0 0.0
  32002 6346 32 0 0.60 0.45 1.00 3.0 0.0 0.0
  32002 6346 13 0 0.34 0.25 1.00 3.0 0.0 0.0
  32002 6346 15 0 0.34 0.25 1.00 3.0 0.0 0.0
  32002 6346 25 0 0.34 0.25 1.00 3.0 0.0 0.0
  32002 6346 27 0 0.34 0.25 1.00 3.0 0.0 0.0
  6346 32002 03 0 0.34 0.25 1.00 1.5 0.0 0.0

  ###
  In addition, custom arena must be added into files:
  [ MuServer/Data/Move/Gate.txt ]
  [ MuServer/Data/Move/Move.txt ]
  Rewards may be configured in stored procedure "WZ_CustomArenaRanking"
  Sample Custom Arena config:

  ###
  Sample EventItemBag.txt

  ###
  Adding VIP
  To add VIP to the account, send to MuOnline database following query:
  UPDATE MEMB_INFO SET AccountLevel = 1, AccountExpireDate = GETDATE() + 30 WHERE memb___id = 'LOGIN'
  LEGEND:
  1 - Account Level (AL0, AL1, AL2, AL3)
  30 - VIP Days
  LOGIN - Account Login
  VIP Auto Expiration
  To make VIP Account auto expire, edit stored procedure "WZ_GetAccountLevel" in database.
  Copy, paste and execute procedure:
  CLICK

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## Contact

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